I got White Base for gundam working thanks to new pcs...
Now I used Aurora to make the firing points for the turrents... Turrents don't move and the 7th one doesn't fire at all (don't care 6 is enough and they still fire on the enemy though it looks stragne)..
Now pof saved and works fine in game attacked turrents they blow up, all subsystems checkout in game next..
Used Aurora to place thrusters and glows.. Here's the problem.
When I attack the ship to check for disabling engines the ENTIRE SHIP dissapears!
You can still hear it firing on enemies BUT it can't damage anyone PLUS no one can find it and damage it either (it vanishes from radar)!!!
I made a simple mission, Alpha1, white base, sathanas. beam free all both of them while I check out the pof in actions and make sure it can do all the normal things. that's it. Why would it vanish? BTW this worked fine BEFORE adding thrusters/throuser points..
Gonna be gone for next 3 days (AF Reserve) but hopefully I'll get back to you if deleting the thrusters solves the problem.. L8tr!
Oh yeah I also get error on exiting also... Dled the update and it still has that same problem. Also has trouble finding textures , just loads up most of them. Textures named correctly and in maps folder and show up in modelview???..
Good work though Bob, at least now I can see where the fire points are going as I am placing them.
One more question. If a model has no subobjects can I simply place a fire point on the object to say a turret is HERE, fire from this point? I can't model and lots of models I have don't have turrets (or turrents as us yanks say)
