Author Topic: Aurora update  (Read 4682 times)

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Offline Woolie Wool

  • 211
  • Fire main batteries


I have a few questions about Aurora:

It won't load the textures to my models? Do the textures have to be in a certain directory?

And how do you retexture a ship? When I change a texture name, it reverts to the original texture name.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Deepblue

  • Corporate Shill
  • 210

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
hmm, someone bumped this...

I've fond that if you minimise the program after selec open from the menu it doesn't screw up the mass (ect) hopefully I will actualy fix this but it could work as a work around for the moment, I'm not sure why it's overwriteing the currently selected tab but, that's what it does

textures need to be in the same folder as the model, there is a bit off buggy code with the updateing code you have to type in the data fast and click on something else it should imidiatly try to load the new texture, or that's the plan anyway
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

  

Offline Rampage

  • Son Of Rampage
  • 211
  • Urogynaecologist
What I tend to do is:

1. Use Aurora to make paths.
2. Save it to anothe file.
3. Using PCS, I import the paths data to the original.  All problems solved!

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
the path generation code does kick ass in a major way doesn't it..
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Ferret

  • 28
  • A very hungry Fiona.
I also get the illegal op upon quitting.

Win 98SE.

 

Offline ShadowWolf_IH

  • A Real POF Guy
  • 211
    • CoW
yes it does
You can't take the sky from me.  Can't take that from me.

Casualties of War

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
hey I think I fixed the mass getting set to zero bug, someone DL and tell me if it is in fact fixed like it seems to be when I run it
(remember link in sigy)
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Lynx

  • 211
Just a question:  Would it be possible to add a texture editing mode where you could edit and move textures for each face? It can be done in Segeltuch too, but Segeltuch ruins all your pof data and is a royal pain in the ass in general.
Give a man fire and he'll be warm for a day, but set fire to him and he'll be warm for the rest of his life.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
I plan on doing that eventualy, but that is a long way away
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Quote
Originally posted by Lynx
Just a question:  Would it be possible to add a texture editing mode where you could edit and move textures for each face? It can be done in Segeltuch too, but Segeltuch ruins all your pof data and is a royal pain in the ass in general.


Segeltuch only good for adding gunpoints (you can attach them to polys), but it's not very precise and it removes your eye points and thrusters. I've added the eyepoints and fixed the normals of the new gunpoints so they don't look stupid in Modelview, but the thrusters still need to be put back on.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta