Author Topic: Flyable Capital Ships  (Read 7599 times)

0 Members and 1 Guest are viewing this topic.

Offline Fetty

  • 27
"gunships" would be more fun
they actualy move :)
you got a few forward facing guns/beams
rest is ai controle
that could be fun actualy

 

Offline Solatar

  • 211
Quote
Originally posted by StratComm


What, you would expect more than one person to fly the thing?

Pilot 1:  "Coming to port 25 degrees, hold her steady..."

Pilot 2:  "No, let's go left!"

Pilot 1:  "But I'm going right!"

Pilot 2:  "I want to go left!"



I thought port WAS left...:D

 
mmm, another idea on the HUD problem, what about making all of the turrets appear as one subsystem, with the average damage of all the turrets?
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline FreeTerran

  • Master of the apocalypse
    Reset count: 1
  • 210
hmm.....
Thats a big problem and i think we fly better fighter and bomber not capships or ?
« Last Edit: April 05, 2003, 05:16:27 am by 1059 »
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

 

Offline J.F.K.

  • 29
The FL style, where you automatically fire with all guns which can face in the direction you point, is quite good. It would be nice if the rest of the turrets/guns (the ones that are out of range) would be slaved to the AI, to guard your back as it were.
.
[font="SerpentineDBol"]. . . . W H O . I S . T H E . M A N , . W H O . I S . T H E . M Y T H ?[/font]

 

Offline diamondgeezer

Quote
Originally posted by Free Terran
i think we fly better fighter and bomber not capships or ?


Assuming I've translated this right, this is the smartest thing you've ever said...

 

Offline Towani

  • 25
Quote
Originally posted by Hippo
I made a mission for flying an orion... ships could leave MY hanger too, but beam damage would crash the game, and you can't warp out because the orion only hits 15m/s...


The Orion does warp out but it takes about thirty seconds. 15 to power up the jump drive, another 15 to get half way into subspace before the game decides it's time up and ends the mission.

 
You know what we really need to do? Code a proper result for if you blow out a cap ship's drives when it's midway into a subspace portal. You know, make the portal collapse, a shockwave explode, some debris appear and for the game to register the ship as definitely killed.

 

Offline Sesquipedalian

  • Atankharz'ythi
  • 211
Now that is a good idea.
Sesqu... Sesqui... what?
Sesquipedalian, the best word in the English language.

The Scroll of Atankharzim | FS2 syntax highlighting

 
Agreed. It might be a little tricky to code, though. (Correct me if I'm wrong.)
The nick is not a typo, it's a pun.

  

Offline Sesquipedalian

  • Atankharz'ythi
  • 211
Maybe, maybe not.  Right now the problem is that the engine doesn't really know how to handle that scenario.  The trick would really be only to tell it how.

I've had it happen that I disabled a ship after the warp-out sequence has begun.  The ship didn't proceed through the subspace aperture, but it already counted as departed.  The ship would sit there for a while in space, and then vanish.  Not so good, really.
« Last Edit: April 06, 2003, 03:42:24 am by 448 »
Sesqu... Sesqui... what?
Sesquipedalian, the best word in the English language.

The Scroll of Atankharzim | FS2 syntax highlighting

 
Yup, I've done the same. First time that I remember was from FS1, with a Lilith. I was expecting a pretty lightshow, but was disappointed. :-)
The nick is not a typo, it's a pun.

 

Offline Black Wolf

  • Twisted Infinities
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
Quote
Originally posted by Fetty
"gunships" would be more fun
they actualy move :)
you got a few forward facing guns/beams
rest is ai controle
that could be fun actualy


Muah ha ha ha ha....

[Translator]This can, and has been done. And Is very cool :)[/Translator] ha ha!
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Hippo

  • Darth water-horse
  • 211
  • Grazing.
    • All Hands to War
Quote
Originally posted by Towani


The Orion does warp out but it takes about thirty seconds. 15 to power up the jump drive, another 15 to get half way into subspace before the game decides it's time up and ends the mission.


I docked mine to an isis, because its the only forward facing docker to an orion... freespace made the huge warp hole, but i only got partway before the timeout limit expired... looked funny tho... i'll try the fs1 version... mabey it'll work there...
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
VWBB Survivor -- 100 Posts -- July 10 2002 - July 10 2004

AHTW