Author Topic: two afterburners  (Read 6292 times)

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Offline Solatar

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Could we define two sets of afterburners? For example the Tab key activates burner on and the "J" key activates burner two. They both draw from the same energy source, but they are different speeds.

Burner one could be your standard afterburner, burner two could make your ship go say 1500 m/s. That way we could have a sort of ingame "warpdrive" thingy.

 

Offline FreeTerran

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:wtf: 1500 m/s thats too fast.
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Offline Stunaep

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I *shudder* agree with Free Terran. We have the 60 km limit, remember.
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Offline karajorma

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Quote
Originally posted by Free Terran
:wtf: 1500 m/s thats too fast.


Rubbish. Wing commander did something similar. It's not a bad idea but I`d prefer to see it as an add on pod like in WC. If you have the nitro injection pod (or whatever you call it) then you can`t carry as many missiles. and it takes up one of your missile bays.

That way you can also choose if the injector is a one shot device like WC, a limited device or unlimited.
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Offline Solatar

  • 211
hmm...good idea Karajorma.


Maybe 1500 m/s is a little too fast...some like 500 m/s would be great. But we could also make it table specified.

 

Offline Fury

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I am still looking forward to capital ship afterburners which would allow capital ships to travel over long distances relatively fast. This would be usefull in TBP.

My idea of capital ship afterburners was to code such an event if could override capital ship max speed.

If needed, this event could also have acceleration and deacceleration values which of course overrides the values set in tables.

:wtf: @ my title
« Last Edit: April 05, 2003, 08:51:30 am by 173 »

 

Offline Nico

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Quote
Originally posted by karajorma


Rubbish. Wing commander did something similar. It's not a bad idea but I`d prefer to see it as an add on pod like in WC. If you have the nitro injection pod (or whatever you call it) then you can`t carry as many missiles. and it takes up one of your missile bays.

That way you can also choose if the injector is a one shot device like WC, a limited device or unlimited.


the Wasp :D
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Offline Solatar

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Maybe the second afterburner could work for all ships. That way all ships could have a realspace "warp-drive".

 

Offline karajorma

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That's why I would prefer it as a secondary weapon slot. You could simply add "nitro" to all the ships you wanted to have this ability. Also you could easily prevent ships from having the ability in some missions where you didn`t want them to be able to reach a certain ship by simply not allowing any ship to carry the "nitro". If you do it as a table thing then you would have to prevent that ship from being used.

Edit : as for 1500m/s being too fast, it depends on the effect you want. It might be a bit too fast for an afterburner but if it only burns for one second it would make a fantastic defenda-style hyperspace button :)

Venom : Yep. The wasp. It's been a while since I last played Prophecy so I`d forgotten the name :)
« Last Edit: April 05, 2003, 09:14:23 am by 340 »
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Offline IceFire

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Solution....Bobboau has talked about adding another type of pod to the loadout in addition to primarys and secondaries.  This expansion pod could have sensors, jammers, stealth devices, targeting abilities, but perhaps we could give it the possibility of boosting speed while active.  This would give us a bunch of functionality and create a single new activation key for a whole host of possibilities VS a single use afterburner addition.
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Offline Martinus

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[color=66ff00]I'm pretty sure the SW guys could use this feature to emulate SLAM engines on imperial craft.
[/color]

 

Offline Petrarch of the VBB

  • Koala-monkey
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The Missile boat, is it?

 

Offline diamondgeezer

Quote
Originally posted by IceFire
Solution....Bobboau has talked about adding another type of pod to the loadout in addition to primarys and secondaries.  This expansion pod could have sensors, jammers, stealth devices, targeting abilities...

YES PLEASE!

 
Quote
Originally posted by IceFire
Solution....Bobboau has talked about adding another type of pod to the loadout in addition to primarys and secondaries.  This expansion pod could have sensors, jammers, stealth devices, targeting abilities, but perhaps we could give it the possibility of boosting speed while active.  This would give us a bunch of functionality and create a single new activation key for a whole host of possibilities VS a single use afterburner addition.


:yes: :yes: :yes: , man this does sound great!

and it doesn't sound to hard to implement.
just another newbie without any modding, FREDding or real programming experience

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ooo, spiffy!  (nice welcome btw ;) )
I personally find the expansion pod whatever idea intriguing.  I'd like that ecm thing or a jammer or an extra turret or something, that's be really useful.  

I've already got a REALLY fast but really weak ship layed out, ~275m\s max speed (with afterburners.).  still not fast enough to outrun a tempest, but with slightly jacked manoeuvring abilities, you can sure as hell outfly a harpoon :D
(really fun to fly around, drop a cm and watch six hornets streak by you, missing you by a few meters, I could see the tips on them)
she's got really light armour and a rather small payload, but she's sleak and they're just plain fun to fly.  for me at least.

Valkyrie > Perseus :nod:
why'd they dump the valkyr? it was so much better than the perseus in my opinion...not as sweet as the pegasus though...
I wish we would have see the pegasus more in the single player campaign...
oh well.

Bob
Hippie. n. a long-haired unconventionally dressed young person

 

Offline IceFire

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Perseus was a vast improvement.  Nearly double the secondary capacity, stronger armor and shields, for a very slight decrease in speed.  The Valk was very weak but fast...

I'm glad everyone likes the idea.  I don't think it will be easy to implement however.  Primary and secondary weapons are referenced everywhere.  Adding a third may prove tricky....but it does fall into one of those things that, given the right amount of time and effort, is doable.
- IceFire
BlackWater Ops, Cold Element
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Offline Stryke 9

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What DG said. I can just see myself in a Percy with optional extra power coil right now...:D

 
gah! the payload, damn. :mad:

thank you :)

Bob
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Offline TrashMan

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Make the pod! Make the pod! Make the pod!.............................................................. .............................................................. .................etc....
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Offline Petrarch of the VBB

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I second that.