Author Topic: two afterburners  (Read 6291 times)

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Offline Flaser

  • 210
  • man/fish warsie
"....and the cruiser jumps in, its torpedos blazing in their tubes - launchhing with a hellish inferno blazing behind them - stiking the hapless cruisers painted by Alpha's targeting laser"

...targeting lasers, ECM suit *why the hack does it take my hornets 30 secs to lock on that fighter?*, mines:D, cargo pod :), antimissile turret ;7 *would be a b**** to code though....*

:cool:- the sky's the limit. I guess this 3'rd pod could lead to a lot more than boostdrives
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
anyone? before i append this to my List-of-stuff-that-gots-to-be-done
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Offline diamondgeezer

I really really really want to see the optional gubbinz, like ECM and jammer pods and the like. THIS IS VERY IMPORTANT :nod::nod::nod:

 
This simply reeks of the Macross universe's Fold Booster pack. Scratch that, it smells like every FAST pack idea in the series.......

 

Offline Hudzy

  • Apollo Pilot
  • 28
Great idea this pod thing, but if it weren't appropriate to the mission/campaign, I assume we could deactivate it somehow?

  
There's a simple solution for capital ships - the cap-waypoint-speed SEXP. It only works to slow down ships - that could be easily changed to override the ship's speed instead of just limit it.

Sid.

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
Nice idea, and shouild be easy to implement, too.

 

Offline Solatar

  • 211
Make it so it could work on player fighters also.

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
Oh? Why?

 

Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
Free ried? mabey space currents? solar sails? whatever...
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Offline diamondgeezer

I'd like to see all the AI commands available for the player's ship. Thus if I had the player flying a freighter, I could make him dock once he was close enough.

You may commence arguing about why one would want to fly a freighter.

 
Quote
Originally posted by diamondgeezer
I'd like to see all the AI commands available for the player's ship. Thus if I had the player flying a freighter, I could make him dock once he was close enough.

You may commence arguing about why one would want to fly a freighter.


would it be possibleto make a player activatable autopilot, with onlybasic commands,like "follow course", and "follow ship" and "head for waypoint"?

i don't want to complicated manuevers, but a basic autopilot would be nice.
just another newbie without any modding, FREDding or real programming experience

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Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Quote
Originally posted by kasperl


would it be possibleto make a player activatable autopilot, with onlybasic commands,like "follow course", and "follow ship" and "head for waypoint"?

i don't want to complicated manuevers, but a basic autopilot would be nice.


and [cough] dock [/cough]

We've needed that for a while.  It could also bee used to enter a fighterbay to end the mission, should you want to script it a little more.  Something like "dock with target."
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Sesquipedalian

  • Atankharz'ythi
  • 211
Quote
Originally posted by StratComm
It could also bee used to enter a fighterbay to end the mission
That's what the distance-from-subsystem and end-mission sexps are for. :)
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what about a simnple "dock with target" button,how hard would this be?
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline Stryke 9

  • Village Person
    Reset count: 4
  • 211
Unless you're planning on being pinpoint-accurate with your docking maneuvers, you'll probably need to program in the ability for the AI to take control of the player ship for short periods, too, so it's not quite that simple. Something like the autopilots in I-War. It'd be a VERY simple AI, but I don't know how much of a mess a control-switching patch would be.