Hey guys... Been a while. OK, here's the deal... I dont like the situation where ships have hitpoints, and the blow up if, and only if, hitpoints are below 0. My idea is to remove this and have a threshold value of how much damage is taken before it is considered dead by the game. For example, if a Fenris takes a hit from a (forgot the name of FS2 equivelant Phoenx V) torpedo, and it falls under the threshold, the fenris is dead. However, this doesnt mean it's destroyed. The ship can just be adrift in space, floating a random direction with no active subsystems. On the other hand, if it's hit with a BFRed, it is destroyed. Do you get my drift? No? Awww... I never can explain anything correctly

. OK, let me try a different example.
An Orion is hit until it reaches 5% hull, and it's not dead yet. Suddenly a wave of bombers come in and demolish the hell out of it with a barrage of torpedos, normally only causing an additional 3% of damage, but it's just enough to push it over the line. The Orion is now adrift, and cant do a thing, further low damage attacks would do nothing to it. You can fire your HL-7 at it all day long and it wouldnt blow. But it might be destroyed if hit with a BGreen or several Helioses at once. Another Orion on the other edge of the system is at full health until a sathanis hits it with all four BFReds and it reaches maybe 10% hull, but it'd be destroyed before that occurs.
Ofcourse, for compatibilitys sake, it should be a FRED option, as to preserve the main campaign. I also believe fighters shouldnt have this attribute, as they are fragile things anyway.
Anyway, with that said, I believe it would add atmosphere to the game, and it'd save

of time by clicking a simple mission flag instead of doing countless hours of SEXP manipulation that probably wont work right anyway. What do you guys think?