Author Topic: Corkscrew effect created downward firing missiles  (Read 6869 times)

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Corkscrew effect created downward firing missiles
Yestaaaaday, I was playing with the corkscrew effect, and, you guessed it, i ended up making downward firing missiles.  I started out with a dumbfire bomb I made, nothing special there.  But I added the "Corkscrew" flag to it, along with the corkscrew modifiers than the great source code people created, entered in the following numbers...

$Corkscrew:
     +Num Fired: 6125
     +Radius:      60.25
     +Fire Delay: 5
     +Counter Rotate: YES
     +Twist:        12

..... and when I started up freespace and fired the bombs, they went straight down!  I found it to be really cool, bombs that "fall" out of your ship!  So if anyone has ever wanted a weapon that didn't fire straight forward from a player ship, here ya go.  The only problem I found is that the bomb went much faster than was specified in the 'Velocity:' field.  The bomb wasn't trying to go in one huge circle either, it just went straight down.  The bomb itself was still facing forward, but that could be fixed by simply rotating any bomb model 90 degrees.  I haven't had much time to explore this "drop bomb" effect so I dont know what else may be possible with this.

but its pretty fun!  fly over your target instead of directly at it, it gives bombers more of a chance against ships in that they can maneuver a bit while laying the smack down on capships.

dumdadum
Rayquaza?¿

  

Offline Unknown Target

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Corkscrew effect created downward firing missiles
Couldn't you just set the firing points on a ship to fire downwards?
What's the difference?




Oh, and BTW, 2 things:

1) WELCOME TO THE HLPBB!!!!!!!!!!!!11111oneoneone

and,

2) YOU SHALL DIE, POKEMON MAN!

*Torches Charmande*

;)

 

Offline IceFire

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Corkscrew effect created downward firing missiles
Quote
Originally posted by Unknown Target
Couldn't you just set the firing points on a ship to fire downwards?
What's the difference?

You can't set the firing points downwards.
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline diamondgeezer

Corkscrew effect created downward firing missiles
Hmm... this may be useful for... something I'm doing. I'm going to steal the idea and pass it off as my own at the first oppertunity :nod:

-------------
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Offline phreak

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Corkscrew effect created downward firing missiles
6125 missiles fired? :wtf:
Offically approved by Ebola Virus Man :wtf:
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Offline vyper

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Corkscrew effect created downward firing missiles
Quote
Originally posted by PhReAk
6125 missiles fired? :wtf:


:eek:
"But you live, you learn.  Unless you die.  Then you're ****ed." - aldo14

 
Corkscrew effect created downward firing missiles
Quote
Originally posted by Unknown Target
1) WELCOME TO THE HLPBB!!!!!!!!!!!!11111oneoneone


your too late, I welcomed myself on my first post! :p

Quote
Originally posted by Unknown Target
2) YOU SHALL DIE, POKEMON MAN!

*Torches Charmande*


you can't torch a charmander! :p

Quote
Originally posted by PhReAk
6125 missiles fired?


it didnt fire 6125 missiles even though i told it to, it still only fired 4 cuz the $Swarm: was still set to 4.
Rayquaza?¿

 

Offline TrashMan

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Corkscrew effect created downward firing missiles
Thats cool!:yes:

The corkscrew effect is in the FS2 open? yes or no?

The missiles are dumbfir then?
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
Corkscrew effect created downward firing missiles
Yes and Yes
Rayquaza?¿

 

Offline diamondgeezer

Corkscrew effect created downward firing missiles
Actually, while I'm here - big up the Pokemon massive! Kangaskhan pwnz joo!

 

Offline Stunaep

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Corkscrew effect created downward firing missiles
this is excellent news. This was thought to be impossible wasn't it. I'll be sure to include it somewhere.

Oh, wait, you can't make aspect-locking bombs then.:p
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Offline phreak

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Corkscrew effect created downward firing missiles
Quote
Originally posted by Charmande
it didnt fire 6125 missiles even though i told it to, it still only fired 4 cuz the $Swarm: was still set to 4.


you don't need to set swarm if "corkscrew" flag is set
Offically approved by Ebola Virus Man :wtf:
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Offline CP5670

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Corkscrew effect created downward firing missiles
I also got something of the downward effect when trying to add the Corkscrew effect onto a weapon, but I had put in some strange properties there (e.g. no twist) and just thought it was a side effect of that. This thing actually went diagonally about 45º down from the reticle instead of straight down, but that was probably due to its high speed.

 

Offline phreak

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Corkscrew effect created downward firing missiles
[V] had a reason to make the corkscrew stuff hardcoded:  it is hard to make a convincing corkscrew
Offically approved by Ebola Virus Man :wtf:
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Offline Martinus

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Corkscrew effect created downward firing missiles
Quote
Originally posted by diamondgeezer
Actually, while I'm here - big up the Pokemon massive! Kangaskhan pwnz joo!

[color=66ff00]My level 37 Clefable would kick anyone's ass.[/color]

 

Offline diamondgeezer

Corkscrew effect created downward firing missiles
RIGHT

*fires up Game Boy*

Just. Bring. It. :cool:

 
Corkscrew effect created downward firing missiles
Quote
You can't set the firing points downwards.

!?
I can't make heat or aspect seekers shoot out of the sides of my ship?????
*tear* :(

Bob
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Offline Bobboau

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Corkscrew effect created downward firing missiles
we should fix that...
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Corkscrew effect created downward firing missiles
I tinkered with this more yesterday, and i found that the only flag you really need to change is the +Radius one.  yup

put +Radius to 1.0, and the missile or laser (it works wit primaries too!) will fire downward at what seems a 10 degree angle, so rightfully, 18 should make the weapon fire backwards, but nope.  putting the +Radius from 1 to 9 gives it firing of 10 to 90 degree firing angles, until it is firing straight down, i think.  but anything above 9 just makes it fire straight down at higher speeds.  oh, and if you change the time compression the weapon fires differently too.  buncha weird crap!

also, negative numbers work too, you can fire upwards if you want.

... this is really similar to something else.  try this, set a ship to fly at say... 10 million mps when you hit the after burners, start a single player mission, set invulnerability on wit cheats, then fly out REALLY far.  the game gets all screwy when you do this (much like in metroid prime, when you jump out of the play area and fall through the floor for 10 minutes, the game gets screwy).  after dis, fire some weapons, lasers seem to fly off in random direction, changing direction of the time compression is changed.

and one more thing, any weapon yo udo this to, the firing downward or at angles thing, it will fire normal the first few seconds of the game, then it will fire at the angle for the rest of the game.
Rayquaza?¿

 

Offline Ulala

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Corkscrew effect created downward firing missiles
Mewtwo 0\/\/nZ j00 @|_L!!!!11

[EDIT] Eh...? Myrmidon? (title) :confused: [/EDIT]
« Last Edit: April 23, 2003, 01:17:58 pm by 488 »
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