Author Topic: Questions...  (Read 17372 times)

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There are plenty of other ships that have visible shield gens. Look around.


Some examples please? The Falcon has shields, can't see the generator on that. X-wing, Y-wing etc also have shields, can't see then generator on them either. Queens ships from Episode I has shields, also can't see their generator, which is shown to be a (barely) internal component. The point ift he globes are shield generators, no other shield ship has similar looking components.

Anyway, in this mod will the big ships be shielded?
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Offline TopAce

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Originally posted by Black Wolf


Actually, the size is so far unconfirmed. We're doing everything we can to keep it canon...


The Executor was 12.6 km long, the others were 8 kms long. As I know, of course, I am not a staff member in Star Wars mod, but so if you want, you can ignore me.

LucasArts' games are very inaccurate sometimes, XWA says, that ISD is 2 km long, or is that the MonCal? Mind, both are below 2 km, the ISD is 1.6, and the Calamari is 1.2 km.

Anything I am unsure about, I use Behind the Magic to look at it. our visit www.starwars.com. Perhaps the net is the most accurate.
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Quote
Originally posted by TopAce


The Executor was 12.6 km long, the others were 8 kms long. As I know, of course, I am not a staff member in Star Wars mod, but so if you want, you can ignore me.

LucasArts' games are very inaccurate sometimes, XWA says, that ISD is 2 km long, or is that the MonCal? Mind, both are below 2 km, the ISD is 1.6, and the Calamari is 1.2 km.

Anything I am unsure about, I use Behind the Magic to look at it. our visit www.starwars.com. Perhaps the net is the most accurate.


Only o fool would dare to question the offical stuff! I advice that your team do it only useing offical sizes/ship loadouts, and forget all this other nonsence created by fans who do nothing but look for thinds to complain about!:mad:  I SAY AGIN PLEASE DO IT ALL ON THE OFFICAL STAR WARS WEBSITE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!:ha: :ha: :ha: :ha:
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Offline WMCoolmon

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Quote
Originally posted by StarGunner


Only o fool would dare to question the offical stuff! I advice that your team do it only useing offical sizes/ship loadouts, and forget all this other nonsence created by fans who do nothing but look for thinds to complain about!:mad:  I SAY AGIN PLEASE DO IT ALL ON THE OFFICAL STAR WARS WEBSITE!


But what is official? There are plenty of "official" sources which conflict with each other on various things, such as the size of a SSD.

Edit: and SWTC was not made to "look for things[sic] to complain about". :rolleyes: It tries to deduce the size and power of the ships and stations from the movies, instead of looking it up in a sourcebook (Which would be less canon than the movies).
« Last Edit: June 25, 2003, 01:55:46 pm by 374 »
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Offline KARMA

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personally, considering how large the FOV of fs2 is (unless it can be changed), i may evaluate the possibility of having a 18km ssd as first choiche, but ANY consideration will be done whenever we wwill have a definitive ssd..(and changing the proportions of a ship is a 2 minutes job..)

 

Offline TopAce

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Originally posted by StarGunner


Only o fool would dare to question the offical stuff! I advice that your team do it only useing offical sizes/ship loadouts, ...


1. That's what I told, that I do belive ONLY for BtM and the OFFICIAL THINGS. I give critism to XWA due the inaccurateness of its database.
2. I am not a teammate.
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Offline Sandwich

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The point is, because of the many differences of opinion between fans and LucasArts, fans and LucasFilm, LucasArts and LucasFilm, and fans and fans, there will never be one way to go that will satisfy everybody.

So we need to look at what we are doing here. We're making a MOD for a computer game so that people can have fun in the Star Wars universe.

This means that if a 16.5km Executor is "fun", then that is what will likely be used. If a 1.6Km Star Destroyer looks puny, and is no fun to play with because of the apparent size, then something will have to be done about that.

The central factor is fun, plain and simple. So go have some, and stop bickering. ;) :p
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Offline Alan Bolte

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I'm afraid I have some weirdass questions that are gonna bring up nerdy debate. Can't be helped. First a simple one: what are your current thoughts on capship speed? I think a bit more speed than the FS2 capships would be nice, as we have Star Destroyers repeatedly chasing down the Falcon, which is known to achieve low fighter speeds. I don't know how the capship AI would handle fighter speeds with mediocre maneuverability. Any thoughts?
The second is this: how are you doing the weaponry?
I've seen that you have ion cannons working, and if someone wants to go have a stupid color debate about those they can. But the rather erratic behavior of 'laser' weapons makes me wonder how you intend to do them. Now I haven't learned much about FS2 modding yet, so bear with my lack of knowledge of even your terminology. The simplist method, of course, is just to make a number of pulse weapons with high speeds, on turrets of 1-8 for capships and with fixed cannons for fighters, much like in FS1 gameplay. But that's not exactly how it works. TIE fighters have clearly been shown to fire their chin guns well off-axis. The X-Wing is known to have a much more limited ability to aim its guns (I have difficulty remembering a source for this, could be wrong), and the other fighters are more or less unknown. TIE fire has also been shown to change direction with the TIE that fired the shots, but also has been shown not to do so. Damage has occured before a visible shot has hit. Worst of all, outside of point blank range most shots seem to hit their target in 2-6 seconds, regardless of distance. The visible bolts actually travel at different speeds dependent upon distance to target. Finally, turbolaser fire has changed direction in midcourse as if it were a missile, although with the visual style of SW missiles it's hard to tell the difference, so maybe that was a missile. The highest and most recent EU sources, and indeed a work which may well fit into lowest-tier canon, say that the damaging part of a turbolaser travels at light speed (suggesting invisible beam weapons), while the visible bolt is just wast gasses or a tracer. If anyone here is tempted, please don't try to discuss mechanism. I just want to know whether this will be basicly a FS1 system, or if you have something more elaborite in mind.
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Offline TopAce

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About speed: Speed is interesting: Officially, a Star destroyer can have at most 60 MGLT speed, the Falcon is somehow about 100. In XWA, a StarDest has 6 MGLT and the Falcon is .... 104?(Not sure, perhaps I don't remember well). How do you want to chase down a Capital ship with 60 MGLT speed, target it with bombs, make accurate shots on turrets etc. ? I think the speed of the Star Destroyer is good at about 10-20 FreeSpace m/s.
About lasers. eh .... aiming lasers is a thing programmers would be able to do. I think a laser flying straight for x seconds and then disappears would be sufficent.

How do you want to do the special X-wing firing points? I mean the pair shooting of Upper Left-Bottom Right and Upper Right-Lower Left pair while using dual fire?
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Offline KARMA

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well it would be cool to have a star destroyer chasing a falcon, but it would sound a bit strange to see a white whale faster than a marlin, and capships ai, that is a bit weird in fs2 is not designed for fast speeds.
for all the other things, we will try to make a mix of official star wars games, canon films and new solutions, depending by the possibilities of fs2engine. This mean that surely you will not see the awing lasers firing upuwards or lightspeed turbolars
Our main focus is on playability, my own focus is on xvt, but fun will remain the main objective:)

 

Offline TopAce

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Agreed, all is up to the engine(the game engine not the ISD's :)). And of course many other things depend on the SW conversion staff. It looks I have minimal knowledge in a field ... where have you seen an A-wing firing upwards? About capship Ai: I think if the Ai can handle the fighters(as it can) at the speed of 100, the StarDest won't be a (great) matter also. You will certainly see another beviour from the Ai: The ISD has no beams(only tractor beams, but that's tactical weapon, not destructive), so it would do better attempt getting as close to the enemy capital ship as possible. My experience is about this Ai, is that it is attacking the target with its side cannons, and fifty percent of its turret fire don't reach the target, because it fired the blast out of firing range, and stopped moving towards the enemy capital ship. So I just want to say that the capital ship Ai's main problem was not that it cannot handle fast speed very well.
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Offline Woolie Wool

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Originally posted by GrandAdmiralAbaht
1) its 8 km long here i believe, for gameplay issues and turret number (imagine 120 turrets on a 17.6 km battleship)

2)The mod is mostly going to be concentrated on the ships from the movies, and then subsequently those the fans are most familliar with.  Allegiance is a little ambiguous to model as aside from a couple of photos in Dark Empire, we don't see too much of them.


I hope the SCP removes the turret limit so we can have the SSD in all of its 11-mile-long, 550-turret glory.
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Offline Sandwich

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About turbolaser fire, IMO the faster, the better, up to around an actual speed of 2km/s (weapons.tbl speed can sometimes differ). This is especially because the lack of beams requires us to implement a way to make capital ship strafing a dangerous and risky task, and not the cakewalk it is with FS2 capships that are beamless. ;)
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"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline TopAce

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Originally posted by Woolie Wool


I hope the SCP removes the turret limit so we can have the SSD in all of its 11-mile-long, 550-turret glory.


That would be EXTREMELY POWERFUL, and would make that ship invulnerable! You are certain in the 17.6 km length? The Colossus is enough big with its 6 km length, and the SSD would be even about 25% longer with its 8 km size ... isn't that enough? :confused:
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Offline Sandwich

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The point is that the ISD is supposed to be massive (in the SW universe). FS Orion's should look much larger then they do. But an SSD that is merely the length of a colossus + an orion? Meh.
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"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline Woolie Wool

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Originally posted by TopAce


That would be EXTREMELY POWERFUL, and would make that ship invulnerable! You are certain in the 17.6 km length? The Colossus is enough big with its 6 km length, and the SSD would be even about 25% longer with its 8 km size ... isn't that enough? :confused:


I am 100% certain. Compare the ISDs to the Executor in TESB. That thing's HUGE.
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Offline KARMA

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fs2 fighters go just little slower than sw, right, but this doesn't mean the ai handle fighters well, expecially collisions.
And capships have a different ai than fighters, they are designed to just stay still and fire or at least to slowly proceed from one point to another, surely not to do complicated maneuvres that may be required to proceed so fast (like hunting smaller ships).
And the colossus in fs2 barely looks as if it is as big as a standard isd in other games...

 

Offline Woolie Wool

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Originally posted by KARMA
fs2 fighters go just little slower than sw, right, but this doesn't mean the ai handle fighters well, expecially collisions.
And capships have a different ai than fighters, they are designed to just stay still and fire or at least to slowly proceed from one point to another, surely not to do complicated maneuvres that may be required to proceed so fast (like hunting smaller ships).
And the colossus in fs2 barely looks as if it is as big as a standard isd in other games...


WRONG. The ISD is only 1.6km long, smaller than an Orion. Remember than an X-Wing is about 1/3 the size of an Apollo.
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Offline Alan Bolte

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Originally posted by Sandwich
About turbolaser fire, IMO the faster, the better, up to around an actual speed of 2km/s (weapons.tbl speed can sometimes differ). This is especially because the lack of beams requires us to implement a way to make capital ship strafing a dangerous and risky task, and not the cakewalk it is with FS2 capships that are beamless. ;)


2 km/sec would actually be quite good. I believe that the tendency at Endor (where ranges would be FS2-like due to intense jamming) was between 1 km/s and 6 km/s. Good, simple bolt weapons are probably the best, I have to agree. But remember, a medium turbolaser could take out a fighter with one hit, but should never be able to actually hit it. In fact, I'd hard code against MTL and HTL use against fighters. You might not want to use HTL against medium ships or transports either.
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Offline KARMA

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Quote
Originally posted by Woolie Wool


WRONG. The ISD is only 1.6km long, smaller than an Orion. Remember than an X-Wing is about 1/3 the size of an Apollo.

ahem.... i've not said a colossus is as big as an isd:rolleyes: i've said that LOOKS of the size an ISD, as ISD appear in other games. This is due to FOV, that in fs2 is extremely wide.