I'm afraid I have some weirdass questions that are gonna bring up nerdy debate. Can't be helped. First a simple one: what are your current thoughts on capship speed? I think a bit more speed than the FS2 capships would be nice, as we have Star Destroyers repeatedly chasing down the Falcon, which is known to achieve low fighter speeds. I don't know how the capship AI would handle fighter speeds with mediocre maneuverability. Any thoughts?
The second is this: how are you doing the weaponry?
I've seen that you have ion cannons working, and if someone wants to go have a stupid color debate about those they can. But the rather erratic behavior of 'laser' weapons makes me wonder how you intend to do them. Now I haven't learned much about FS2 modding yet, so bear with my lack of knowledge of even your terminology. The simplist method, of course, is just to make a number of pulse weapons with high speeds, on turrets of 1-8 for capships and with fixed cannons for fighters, much like in FS1 gameplay. But that's not exactly how it works. TIE fighters have clearly been shown to fire their chin guns well off-axis. The X-Wing is known to have a much more limited ability to aim its guns (I have difficulty remembering a source for this, could be wrong), and the other fighters are more or less unknown. TIE fire has also been shown to change direction with the TIE that fired the shots, but also has been shown not to do so. Damage has occured before a visible shot has hit. Worst of all, outside of point blank range most shots seem to hit their target in 2-6 seconds, regardless of distance. The visible bolts actually travel at different speeds dependent upon distance to target. Finally, turbolaser fire has changed direction in midcourse as if it were a missile, although with the visual style of SW missiles it's hard to tell the difference, so maybe that was a missile. The highest and most recent EU sources, and indeed a work which may well fit into lowest-tier canon, say that the damaging part of a turbolaser travels at light speed (suggesting invisible beam weapons), while the visible bolt is just wast gasses or a tracer. If anyone here is tempted, please don't try to discuss mechanism. I just want to know whether this will be basicly a FS1 system, or if you have something more elaborite in mind.