Author Topic: Good News for the Community  (Read 2839 times)

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Offline Stunaep

  • Thread Necrotech.... we bring the dead to life!
  • 210
Good News for the Community
Quote
Originally posted by Petrarch of the VBB
You've got high hopes. :)
 

No, actually it will. At least my last message did.;7
"Post-counts are like digital penises. That's why I don't like Shrike playing with mine." - an0n
Bah. You're an admin, you've had practice at this spanking business. - Odyssey

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
Good News for the Community
But then many other people would do the same, with links to feetman.com and such.

 

Offline diamondgeezer

Good News for the Community
Quote
Originally posted by Inquisitor
Maybe Todd will come down fro mteh mountain one day, and make it all better :)

I think :V: are still sulking after the Columbia thread

 

Offline an0n

  • Banned again
  • 211
  • Emo Hunter
    • http://nodewar.penguinbomb.com/forum
Good News for the Community
**** them then.

We'll do it ourselves.

I need 20 meters of coaxial EM-shielded cable, 2 PCI-Serial adaptor card thingies, a USB CD-Burner, 5 meters of rope, 2 cans of mace, 3 stout men to work the bellows and a ninja suit.
"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
~-=~!@!~=-~ : Nodewar.com

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
Good News for the Community
What about the Devious Appliance?

 

Offline Flaser

  • 210
  • man/fish warsie
Good News for the Community
I feel a conspiration is in progress....
I ain't seen anything. :nervous:
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline LAM3O

  • 25
Good News for the Community
i was looking in the bug fix page, saw this :

8.2.99
Item #: 1364
Original date: 7/22/1999
From : James Agay to Dave Andsager

[Freespace 2] Dave, Brad and I would really like a sexp to point and fly cap ships toward one another. AI-CHASE causes problems for the big ships and using ragular waypoint paths causes trouble since we never know where a ship will be when a given goal is complete. Having a way to force the big ships to face off would be both incredibally handy and a great time saver for us. Can it be done?

Dave Baranec:Unless this can be done in <= 2 days with no side effects or bugs, this is a not-doing.

Mike Kulas:Seems easy if we can make some assumptions, mainly assuming we can ignore collisions with other ships. If so, this seems like a few hours of work. Heck, I could probably code this

Dave Baranec is the lead programmer on FS2 and is keeper of the schedule for programmers. Mike was a programmer long ago on FS1. Turns out this system was added in a few hours. Expect to see capital ship battles that are better than ever.





so did they ever add  "a sexp to point and fly cap ships toward one another"??  I'm new to fred2 so excuse my ignorance.