ok guys,
since we are all very busy, it would be very helpful to have at least a couple of animators and interface artists
(not to mention modellers and texturers:rolleyes: ) we need animated textures (for example: debris, windows, fighter bays lights) and animated glowmaps, maybe shields effect, explosions and schockwaves too.
For the interface we need both interface anis and interface artwork using the same style of a sample we are already working on (and that you can see in a wip stage here:
http://www.hard-light.net/forums/index.php/topic,11096.msg291224.html#msg291224photoshop (or at least psp) knowledge is appreciated since you will have to work over our custom textures/interfaces etc
Even people w/o artistic skills willing to do the dirty job for the more talented (like building the anis out of a serie of images, slicing our interface images using the right names, batch conversions, etc..) could be useful
we may also need people who knows enough truespace to build a pof out of models in other formats. We have many models from other projects, it would be helpful to have someone making all the conversions required to put those models in game, it also mean hyerachy, splitting meshes, tests to verify how the model work in game etc