Author Topic: Nebula Tutorial  (Read 2335 times)

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Offline Razor

  • 210
Ok, so far I can do almost anything in Freespace rendering (battles, explosions, beams, engine glows backgrounds etc...) but I don't know how to make a nebula. Is there any good tutorial for this or maybe a plugin of some sort?
The program list:
_Lightwave
Photoshop
Paint Shop

Thanks in advance.

 
something you might try is taking the bitmap from FS2, and then applying it over an entire layer, copy that layer with some offsety (copy it and move it a bit), and play around with transparency, and then pasting the ships in between these layers.
just another newbie without any modding, FREDding or real programming experience

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Offline Ashrak

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    • Imagination Designs
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Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
What kind of nebula, background or "inside it"?

 

Offline Razor

  • 210
Eeeh taht's very interesting but it is not what I have in mind. I want to make a nebula like a fog or something. Like the one beyond Gamma Drac.

Quote
"inside it"


:nod:
« Last Edit: May 29, 2003, 10:53:24 am by 581 »

 
then try the layering post rendering trick i told you.-
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline Ashrak

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  • 210
    • Imagination Designs
particles r us ;) create a Partigon emmiter tinkle arround with it and your done :D
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Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
Use spray points in Moddeler and then aply hypervoxels to in in layout. just mess around with it and you can make prety nebs.
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Offline Xelion

  • 28
  • In the Ether
What you need: a day and ps6/7

Process
1. Use render clouds..then diff clouds [note there are other ways of doing this]
2. You can use plugins such as blurs, distorts, and others plus there are tools like smudge, masking, and lots others..
3. If you're having problems with what types of nebs just look at what other people do..remember inspiration is one of the greatest assets of the imagination. :nod:

 

Offline Stryke 9

  • Village Person
    Reset count: 4
  • 211
Lightwave: That distance-fog thing, and either a big plane with a turbulence/whatever setting in the color and transparency tabs or a hypervoxel.

Photoshop: Semitransparent layers are your friend. If you're really lazy, the cloud filter.

 

Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
You can make a big-ass sphere and flip the polygon's so you can texture the inside of it. then flip them back and you place your ships in it. Might not be as fancy as doing it with spray points or hypervoxels but it does decrease render time:D
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