Author Topic: TI Luxury Liner (pic heavy)  (Read 8070 times)

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Offline Vasudan Admiral

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TI Luxury Liner (pic heavy)
ok, it's been a while since i posted one of the Twisted Infinities ships. here is my latest one that's been in the works for months: the as of yet unnamed luxuy liner. :)


in case red X's appear: 3D view


Side view


Top view


Rear view

it will be among the fleet of civilian vessels to be used in TI.

it is still in development, but i can't see myself changing much on it. all suggestions are welcome though :) (but plz not to big changes-it's been hard enough to get to this stage)
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Offline Anaz

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TI Luxury Liner (pic heavy)
:eek2:

wow...that is awesome
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Offline Solatar

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TI Luxury Liner (pic heavy)
kickass:yes:

 

Offline Knight Templar

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TI Luxury Liner (pic heavy)



wow... that's trick. Size Specs? Name?
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Offline Vasudan Admiral

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TI Luxury Liner (pic heavy)
thanks for the comments :)

KT: size will be about 1.5 km (or whatever works best in game)
ship specs: 2 fighterbays, not to much armour, turrets still being decided on, but looks like there may be about 2-4. (it would rely on it's fighter escort, possibly the player at one stage), not very fast (bout hecate speed?)

model specs: 688 polys-triangulated.
problem is, pcs causes problems with clipping (all versions of pcs with smoothing, and it will do this on ALL models. and i do have the latest version :( )-some faces will dissappear under you and are permanently fly-through & shoot-through.
cob2fs2 fixes this, but has no smoothing :( and this model REALLY needs that smoothing. so it's a debate of model stability vs looks. atm i'm going for looks, and we can try to keep the player from going to close during the mission.

name: atm, liner :D
any suggestions are welcome :)
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Offline Knight Templar

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TI Luxury Liner (pic heavy)
Give me a naming convention (mythos, cities, people, objects, feelings) and i'll hook you up.

and 1.5km? She a super duper, Hilton, for the Celebirties-like ship?
Copyright ©1976, 2003, KT Enterprises. All rights reserved

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Offline Vasudan Admiral

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TI Luxury Liner (pic heavy)
pretty much :) a giant hotel touring the galaxy. :)
actually, i wonder if it could have it's own shuttle for ferrying services....

as for names, anything that sounds good and attention grabbing for rich ppl would be great thanx :) doesn't really matter what convention (apparently there's a P&O Aquitaine in service somewhere, so the FS naming convention should be fine :D)
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TI Luxury Liner (pic heavy)
Yeah, the main cargo will be the 1500 clones of Britney Spears and Dick van Dyke.

You could name it Hilton.  I dont see why not.
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Offline Knight Templar

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TI Luxury Liner (pic heavy)
needs something that flows. Something between Serenity (although its rather clique) and something Latinish like Santa Rosa or summat.

Names of lakes and bays are usually kinda nice too (see Chesapeake)

I'll go browse Encyclopedia Mythica now.

EDIT: Acidalia sounds neat IMO.
« Last Edit: June 09, 2003, 01:16:09 am by 675 »
Copyright ©1976, 2003, KT Enterprises. All rights reserved

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Offline Turnsky

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TI Luxury Liner (pic heavy)
:eek2: lordy, that rocks man...
   //Warning\\
---------------------------------------------------------------------------------
do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
-----------------------------------------------------------------------------------

 

Offline Petrarch of the VBB

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TI Luxury Liner (pic heavy)
For once I am speechless.:eek2:

 

Offline karajorma

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TI Luxury Liner (pic heavy)
Excellent work VA. The only possible suggestion I can come up with is to change the colour of the engines so as to give some contrast with the rest of the ship but even as it is it looks excellent :)
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Offline Vasudan Admiral

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TI Luxury Liner (pic heavy)
thanks for the comments ppl, :) they are very much appreciated.

engines: due to a mistake of mine in taking the rear pic in aurora, i got the top two engines with light on them and the bottom two without. the light seems to hide the main part of them-the bottom two show how they both look in-game-a sort of lightsaber-like purple rod glow.
hmm, by contrast do you mean the glow it'self or the surrounding textures?

name: actually Serenity has a nice ring to it :) how would you pronounce Acidalia tho? if the acid bit is pronounced as acid i don't think it would quite fit. :) (can it be pronounced differently?)
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Offline TrashMan

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TI Luxury Liner (pic heavy)
Nice model...

Lights are alligned somewhat strange..
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Offline karajorma

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TI Luxury Liner (pic heavy)
Quote
Originally posted by Vasudan Admiral
engines: due to a mistake of mine in taking the rear pic in aurora, i got the top two engines with light on them and the bottom two without. the light seems to hide the main part of them-the bottom two show how they both look in-game-a sort of lightsaber-like purple rod glow.
hmm, by contrast do you mean the glow it'self or the surrounding textures?


What I meant is that at the moment you have white engines on a very white ship. Once you put the glows on them that might change though so it's probably a good idea to wait and see what the glows look like. If they are like what I think it should make my point moot anyway :)
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Offline KARMA

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TI Luxury Liner (pic heavy)
ohh finally a new desing:)
good althought the uvmaps seem a little distorted in some areas, and i think you should work a little more around those lateral "holes" (so to don't have the windows rows being cutted that way)

for the clippings and smoothings..

cob2fs2 support shaders, but you have to use smooth or autofacet in truespace
if truespace doesn't smooth your ship, it is a model problem (that can be the cause of the ship appearing/disappearing with pcs) and usually depend by 3d format conversions.
Use the lastes lithunwrap to save the *.cob, or you will not be able to smooth your ships in trueaspace (you applly the smooth but shadings remain faceted), you can download this version from the link of ipandrews tutorial
if you are using different 3dprogs than truespace always use 3dexploration to convert to cob
use also last version of pcs, that work in a pretty different way than the olders, so you may have your problem solved: only problem is that last pcs does not support smooth, but only faceted/autofaceted, that you will have to set in truespace. Also remember that you can modify the anlge of autofaceted up to 120°

 

Offline Vasudan Admiral

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TI Luxury Liner (pic heavy)
karma: i did all textures in truespace via tiling and manipulation of how they're applied. (i tried uv mapping a capship before....and never again! :D[it was actually this same liner, but it turned out horrible]), and the model does smooth properly (i had to unsmooth it so pcs 1.34 (latest) would smooth it. hmm....), so i'll give that a try now thanx :)

and it's worked! yay! thanx a bunch :) this will fix a problem another ship has been having. :) (although now it's screwing up the vertical offset or somin on the recessed windows at the rear of the double bridges....how annoying)

as for those hole things and the light texture being warped strangely around them, yeah, i'm gonna be working on that, although i'm not quite sure how to proceed with them. i'll have to experiment lots there :) it is actually the models geometry doing that-straight up or down the look fine, but on the side they look bad. i'll see what i can do

karajorma: hmm, i think i see what you mean. havn't got to the pofing stage yet, but when i do i'll be sure to check up on that :) thanx.
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Offline KARMA

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TI Luxury Liner (pic heavy)
about the offset, it is a bug of cob2fs2, if you used it
the algorytm for the offset is wrong, and you have to distort your offset in truespace to obtain the result you want
can't remember now the "rule" to follow to match the wrong algorytm, but i know i posted it sometimes ago, while texturing the xwing
if you use pcs, you don't have this prob obviously

 

Offline Vasudan Admiral

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TI Luxury Liner (pic heavy)
if i use PCS, yes it works, but as i said, it gives me some fly-through and see-through polys around the place :( (this is on all models i've tried. they are all perfectly stable and have no other errors. of this i am certain. plus when i tried them in cob2pof [not knowing about the smoothing] they all worked fine and had none of these 'phantom polys' in game)
as for the incorrect algorytm, i'll try and find that fix asap, thanx :)
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Offline Nico

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TI Luxury Liner (pic heavy)
nice liner :)
now that I think of it, there's quite a few liners done for FS2 now...
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