Author Topic: DOTA planets  (Read 5659 times)

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Offline FreeTerran

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In the DOTA mod exist many planes as an 3D model here are some screenshots:


From left the NEPTUN, EARTH and MARS


From left JUPITER, NEPTUN and EARTH


The mars moon PHOBOS


The PLUTO


The pluto moon CHARON
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Offline RandomTiger

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How are you implementing that?
Are they reachable?
What is the advantage of using 3D models?

 

Offline Sigma

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Wow Nice :) :yes:

Could I perhaps have the earth-model? ;7

  

Offline Tiara

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Phobos isn't round :p
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Offline FreeTerran

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sorry guys its not public
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Offline FreeTerran

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Quote
Originally posted by Tiara
Phobos isn't round :p


Ohh i don't know that how look they then ?
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Offline Tiara

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...because I can :drevil:

 

Offline mikhael

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Phobos is roughly potato shaped.

Also, remember that Charon is only slightly smaller than Pluto itself.
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Offline FreeTerran

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Ohhh yaeh that make the thing a bit complicated....
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Offline silverwolf

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personally i think the 3d planets would just slow peoples computers down while playing the mod

 

Offline Nico

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yeah, like a single mapped sphere would slow anything down.

Random Tiger:
well, they're pof, you can reach them if they're close enough, and the advantage is that it looks better than a flat pcx, you can use the same model from different angles, light sources affect them, etc etc. I do that too, and it's cool.
SCREW CANON!

 
planets? we need some stinkin' planets!
advantages of 3D models for planets?? explosions man!!  special big ass beam cannon or something, fire it at the planet and BOOM!  instant cataclysm.   maybe have "cities" mapped on it somewhere if you like, little bit of quick math, BOOM! XYZ coords for subsystems.  maybe have "live" subsystems that you can blow off, like shoot new york and have a HUGE chunk float off into space.  planet based orbital defense systems, massive turrets based on the planet (nothing much really, since you likely wouldn't get close enough to see them) with long ranges so they can Reach Out And Touch You if you get too close :)
whatever you want, or something :D

also, massive planets, like 12756000m wide (earth size) don't slow down the game too terribly, even when they're exploding, I've done this already :)
just as long as you keep the poly count down, I was around 1280, I believe.

(sorry, operating on a LOT of caffeine right now, pardon the glaring punctuation mistakes)

Bob
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« Last Edit: June 09, 2003, 10:12:21 am by 1120 »
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Offline Nico

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the size of a model doesn't change anyting speed wise. you could make a 10 trillion kms long ship, it would run as smoothly as a 3 cm long version of that same ship.
SCREW CANON!

 

Offline KARMA

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is it possible to have a planet rotating on his axis?

 

Offline Nico

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Quote
Originally posted by KARMA
is it possible to have a planet rotating on his axis?


yeah, of course. make the planet itself a subobject of a main, invisible object, and make it rotate. voila.
SCREW CANON!

 
sure, have the main submodel rotate on an axis.  just did it with a deimos.
only prob I can see with that is that unless you can modify the speed at which it rotates, you'll have a hella fast rotating planet...unless the size would cause the visible surface to appear slow.................my brain is mush right now, I'm sorry, you think?

[EDIT] feh, you answered the question already, I read too fast. :nervous:

Bob
« Last Edit: June 09, 2003, 01:06:05 pm by 1120 »
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Offline Woolie Wool

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Quote
Originally posted by RandomTiger

What is the advantage of using 3D models?


They can be destroyed.
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16:46   Quanto   it itches like hell
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16:47   Quanto   D:

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Offline Stunaep

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Just in case... You have scaled them up enough, and placed outside the 60km box right? I'd hate to have the bumpingintoplanets effects.
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Offline Knight Templar

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Quote
Originally posted by RandomTiger
What is the advantage of using 3D models?


Looks more real. Targetable.
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Offline KARMA

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and iirc you explode if you get too close if it is setted as planet in tables