Poll

What tactical weapons do you use?

Akhenton SDG
8 (19%)
Morning Star
12 (28.6%)
Lamprey
0 (0%)
Circe
6 (14.3%)
I use tactical weapons when they are default
4 (9.5%)
I never use tactical weapons
12 (28.6%)

Total Members Voted: 42

Voting closed: June 22, 2003, 09:21:04 am

Author Topic: Tactical weapons  (Read 9348 times)

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Offline TopAce

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I am continously having doubts about the usage of tactical weapons. How often do you use tactical weapons and which? I find them weak, and their effect is not always 'advantage bringer'. Like the Morning Star, it pushes the hit craft quickly away, but it also increases the distance between you and the other, and this makes the craft unhittable sometimes. Lamprey is good against shields, but has no effect on anything else etc.

Please vote!
« Last Edit: June 22, 2003, 04:40:30 pm by 1079 »
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Offline karajorma

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I wouldn't count the ahkerton with the other tactical weapons. If you are disabling a small craft you have no choice but to use it or you'll end up blowing the ship up.

I pretty much ignore the others.
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Offline CP5670

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The Morning Star is okay when you are facing really small and fast things like Dragons and is one of the best multiplayer weapons, but not very good otherwise. In the main campaign it is the only effective weapon you get aside from the Subach for a couple of missions however so I use it there. The Circe is only any good in connection with the Maxim, but this combination can be quite powerful. The Lamprey is completely useless in singleplayer and is best used in multiplayer TvT or dogfight games only. As for the Akheton, same thing as karajorma for me; it is good in missions where you have to disable things without destroying them.

 

Offline aldo_14

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I think tactical weapons are pretty neat... I always tended to focus on the most powerful weapon possible (usually the Kayser IIRC), but stuff like the Lamprey really come into their own in combination - i.e. slowing a ship to a halt, then firing off a hornet.

 

Offline Sesquipedalian

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Quote
Originally posted by CP5670
The Morning Star is okay when you are facing really small and fast things like Dragons and is one of the best multiplayer weapons, but not very good otherwise. In the main campaign it is the only effective weapon you get aside from the Subach for a couple of missions however so I use it there. The Circe is only any good in connection with the Maxim, but this combination can be quite powerful. The Lamprey is completely useless in singleplayer and is best used in multiplayer TvT or dogfight games only. As for the Akheton, same thing as karajorma for me; it is good in missions where you have to disable things without destroying them.
I would only further emphasise the value of the Maxim and Circe combination.  It is the most versatile and useful loadout I know.
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Offline Knight Templar

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So uh, what's not tactical about the Kayser or Maxim? or both? ;7
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Offline Sesquipedalian

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Maxim and Kayser are designed to just plain destroy things.  Tactical weapons are meant to do other stuff.
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Offline Liberator

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Name once weapon better than the Maxim for disable capship subsystems.  You can completely disarm a ship in less than 3 minutes thus rendering it a really big target.  

The only ship this doesn't apply to is the Sath, and it's really just an unbalancer because the GTVA has got better ships over all, the Sath's Neutronium hull is it only major advantage.
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Offline Knight Templar

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:wtf: Neutronium hull? Where did you get that?
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Offline TopAce

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Somehow I don't see the effectiveness of the Morning Star. It has low damage, but good rate of fire.

Why is the Lamprey useless? Great to disable shields in the stages of a campaign, when Circe or Kaysers are not available. I like it. It is also good to minimize the target's weapons and engine power(also usable against the Ai!)
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Offline TopAce

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Quote
Originally posted by Knight Templar
So uh, what's not tactical about the Kayser or Maxim? or both? ;7


Tactical weapons are to do low damage instead, it has another use, like disabling subsystems, distrupt targeting(disables aspect-locking on bombers, etc.) or any other non-destructive roles.
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Offline Galemp

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Morning Star is terrific on defensive missions. Perfect for harassing bombers at long range, weakening their shields, slowing their advance, making them lose target lock. Then you can use its fire rate and range to shoot down any bombs they manage to squeeze off.
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Offline Bobboau

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has anyone ever played with an EMP cannon (modded of corse), those things are great for holding off bombers, BWO as one that's good against shields and subsystems as well as keeping you're victom from paying atention to anything for long
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Offline castor

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Surely, MS has many practical uses in Multi/TvT.

I mainly use it to:
-prevent opponents from acquiring aspect locks from distance
-distract incoming primary/tempest fire (unless it's an erin with dual kaysers+temps :)  )
-stop those annoying faster/more maneuverable fighters flying circles around me (it's hard to get the first shot in, though :)  )

The whole idea of HercII/multi would be wrecked without MS, IMO.

 

Offline Woolie Wool

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The Circe is my favorite because it works sooooo well in combination with the Maxim. Extremely effective against Nephilims and Seraphims--they're dead before they can get anywhere near you.
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Offline Knight Templar

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I actually take the Kayser over the Circe. For 1 less shield damage, you get 6 hull damage and IIRC, eats less power. That and if you don't want to use the Maxim at the moment, you can switch it off and still be able to kill things.
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Offline TopAce

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Don't have a look at 'Level x Shield damage' It is not done so fine, doesn't show the true effectiveness of a weapon.
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Offline Woolie Wool

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IIRC the Circe has MUCH greater range than the Kayser.
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16:47   Quanto   D:

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Offline TopAce

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What's IIRC?
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