Author Topic: GTB Ursa Mark II  (Read 9427 times)

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Offline Woolie Wool

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Quote
Originally posted by GalacticEmperor
And it's been overused because people design 'Mark IIs' that bear no resemblance to the original. Scorpion II, Valkyrie II, etc. Not to belittle their fine work, but that shows a lack of imagination.


I chose the name "Hercules Mk III" for one of the ships in my campaign because of its resemblance to the Hercules. It came with the Terran pack for Inferno under the name "fightertc_01" but does not appear on the Inferno site. My guess is that it is a secret or unused ship...
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

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Offline Woolie Wool

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Originally posted by Petrarch of the VBB
And that reminds me of a horse's legs.


A really ugly, crippled horse at that.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Knight Templar

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Quote
Originally posted by Woolie Wool


I chose the name "Hercules Mk III" for one of the ships in my campaign because of its resemblance to the Hercules. It came with the Terran pack for Inferno under the name "fightertc_01" but does not appear on the Inferno site. My guess is that it is a secret or unused ship...


The Alves? No actually, I think it's just relatively new, although it does thoroughly 0wn. Looks more like a Erinyes evolution with a hint of herc though than it does a straight up herc 3.
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Offline Nico

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Quote
Originally posted by Woolie Wool


A really ugly, crippled horse at that.


I think it looks cool.
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Offline Woomeister

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Quote
Originally posted by Woolie Wool


I chose the name "Hercules Mk III" for one of the ships in my campaign because of its resemblance to the Hercules. It came with the Terran pack for Inferno under the name "fightertc_01" but does not appear on the Inferno site. My guess is that it is a secret or unused ship...

It appears later in the campaign. It appears on the new site, but I don't want to show it off just yet :p
We have another fighter that fits the herc stlye look more...

 

Offline Galemp

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Updated the mesh. See what you think now. I may push the nose back, as well.










I've tried mapping it (in Max) by splitting it into elements, copying the mesh, positioning the elements, applying a planar map, rendering a top view, then applying a Morpher modifyer to put it back together, and reattaching everything. The one problem is that I can't get the wireframe rendered map to match up exactly with the wireframe skeleton of the mesh. How do I render a square that will exactly correspond to the map I placed?
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Offline karajorma

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hmmmmm. A very good model but I still think that neck is a little too long. Impressive otherwise though.
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Offline Woolie Wool

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Originally posted by Venom


I think it looks cool.


The ship doesn't look bad. but a horse with legs like that would be ugly and crippled. What's good as a ship might not work so well as a horse's forelegs.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline pyro-manic

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Sweet, GE! :yes: That newest version looks much better.


The turret looks weird, though - it's too round. Either square it off and give it another barrel, or make it a one-piece capship-style job. The rest rawks.
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Offline Galemp

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Quote
Originally posted by pyro-manic
...or make it a one-piece capship-style job. The rest rawks.


Ooh, sounds interesting...I think I might do that. :)

Any ideas on the mapping?
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline HotSnoJ

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Quote
Originally posted by GalacticEmperor
The one problem is that I can't get the wireframe rendered map to match up exactly with the wireframe skeleton of the mesh. How do I render a square that will exactly correspond to the map I placed?
That's why you use Blender's wire matrial properties. Only renders the wire. :thepimp:
« Last Edit: July 03, 2003, 02:34:46 am by 516 »
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Offline Nico

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herc2 style.
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Offline Alan Bolte

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Hmm... engine fins should be a little wider, and their top side should slant upward just a bit.
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Offline pyro-manic

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Just a thought - Aliens dropship (from the front). Or is it just me? :nervous:  

Skin-wise, either an Artemis DH style scheme, or a revamped Ursa style - off-white, with lots of panels and plate edges and stuff.
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Offline Galemp

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Quote
Originally posted by pyro-manic
Skin-wise, either an Artemis DH style scheme, or a revamped Ursa style - off-white, with lots of panels and plate edges and stuff.


Why not both? ;7 Give it a nice clean white/gray Herc II and Arty style skin, then add a subtle plating to it. Kind of how the Space Shuttle is made from lots of tiles but they all blend together into white. Hmm... well, I'm not painting it, anyway. I just have to get the bloody thing mapped first.
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Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Nico

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Quote
Originally posted by GalacticEmperor
I've tried mapping it (in Max) by splitting it into elements, copying the mesh, positioning the elements, applying a planar map, rendering a top view, then applying a Morpher modifyer to put it back together, and reattaching everything. The one problem is that I can't get the wireframe rendered map to match up exactly with the wireframe skeleton of the mesh. How do I render a square that will exactly correspond to the map I placed?


a morpher modifier?!? what for?

If you want a wireframe rendered mesh, just make a material ( green one there I suppose ), and check wireframe :p and increase the width.
if for some reason you don't like that, copy the ship, go to edge editing ( push 2 ), select all the edges, search in the panel "convert to splines" ( or something around the lines ), deleted the original project, select the spline object, in display, check renderable, view in viewport, and set the width and steps as you wish. apply any map you want. That way you'll have a TRUE wireframe mesh.
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Offline Galemp

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Nonono, Venom, I want to create a template texture for the final texture map. If the template's in wireframe, then I can see if it's matched up exactly with the mesh or not.
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Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Galemp

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Bump.

OK, I'm more or less done with the mesh. Who wants to texture it? There's only the first LOD to be done. I'll do the thrusters, debris, and lower LODs from that.

Anyone?
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline IceFire

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Quote
Originally posted by GalacticEmperor
Bump.

OK, I'm more or less done with the mesh. Who wants to texture it? There's only the first LOD to be done. I'll do the thrusters, debris, and lower LODs from that.

Anyone?

I may be interested in at least trying to texture it but I'm not a UV mapper so I need a pre-arranged map and there should be others working on it too incase I run into business. :)
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Offline Nico

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Quote
Originally posted by GalacticEmperor
Nonono, Venom, I want to create a template texture for the final texture map. If the template's in wireframe, then I can see if it's matched up exactly with the mesh or not.

aaaaaaaaaaaaah, ok. search for the texporter plugin on google, it's a freeware, works great. once installed, it'll end up in the tool menu. If you have max5, I think it comes wth it.
other than that, I often do as you explained, actually. to place it tip-topright, just correct with the unwrapper.
SCREW CANON!