Originally posted by GalacticEmperor
I've tried mapping it (in Max) by splitting it into elements, copying the mesh, positioning the elements, applying a planar map, rendering a top view, then applying a Morpher modifyer to put it back together, and reattaching everything. The one problem is that I can't get the wireframe rendered map to match up exactly with the wireframe skeleton of the mesh. How do I render a square that will exactly correspond to the map I placed?
a morpher modifier?!? what for?
If you want a wireframe rendered mesh, just make a material ( green one there I suppose ), and check wireframe

and increase the width.
if for some reason you don't like that, copy the ship, go to edge editing ( push 2 ), select all the edges, search in the panel "convert to splines" ( or something around the lines ), deleted the original project, select the spline object, in display, check renderable, view in viewport, and set the width and steps as you wish. apply any map you want. That way you'll have a TRUE wireframe mesh.