Originally posted by TrashMan 
Darn...I've been trying to make a swar version of the Rockeye - fire&forget..still doesn't work..here's the tbl:
 
there, try that ( change the pcx names, and the sound maybe ), that's a weapon I made for my very first campaign, I haven't checked it, but it SHOULD be the right version, which worked great:
; Rockeye
;
$Name:                                  @phosphore
+Title:                                 XSTR("GTM Phosphore", 3309)
+Description:
XSTR(
"Standard Issue
Fire and Forget", 3310)
$end_multi_text
+Tech Title:               XSTR("GTM MX-64 Rockeye", 3311)
+Tech Anim:                  Tech_GTM_MX-64_Rockeye
+Tech Description:
XSTR(
"tracking cannon.", 3312)
$end_multi_text
$Model File:                     bullet.pof
$Mass:                           5.0
$Velocity:                        750.0
$Fire Wait:                        0.1
$Damage:                        10                                          ;; damage applied when within inner radius
$Blast Force:                     10.0
$Inner Radius:                     5.0                                       ;; radius at which damage is full
$Outer Radius:                     10.0                                       ;; max radius for attenuated damage
$Shockwave Speed:                  0.0                                       ;; velocity of shockwave.  0 for none.
$Armor Factor:                     1.0
$Shield Factor:                     1.0
$Subsystem Factor:                  1.0
$Lifetime:                        10.0
$Energy Consumed:                  0.0                                       ;; Energy used when fired
$Cargo Size:                     0.125                                       ;; Amount of space taken up in weapon cargo
$Homing:                        YES
   ;; the following indented fields are only required when $Homing is YES
   +Type:                        HEAT                                       ;; Legal: HEAT, ASPECT
   +Turn Time:                     5.0
   +View Cone:                     50.0                                       ;; See 70/2 = 35 degrees from ahead to maintain lock.
$LaunchSnd:                        107                                          ;; The sound it makes when fired
$ImpactSnd:                        88                                          ;; The sound it makes when it hits something
$FlyBySnd:                        -1
$Rearm Rate:                     14.0                                       ;; number of missiles/sec that are rearmed
$Flags:                           ("in tech database" "player allowed")                                          ;; 
$Trail:                                                                           ;; Trail cannot be set if Exhaust is set   
   +Start Width:                     0.1                                       ;; Width of trail nearest missile
   +End Width:                        0.0                                       ;; Width of trail before it "evaporates"
   +Start Alpha:                  1.0
   +End Alpha:                     0.0
   +Max Life:                     0.07                                       ;; how many seconds before trail disappears
   +Bitmap:                     phosphor                              ;; Bitmap used to draw trail
$Icon:                           iconMX-64
$Anim:                           mx64
$Impact Explosion:                  ExpMissileHit1
$Impact Explosion Radius:            3.0