Originally posted by TrashMan
Darn...I've been trying to make a swar version of the Rockeye - fire&forget..still doesn't work..here's the tbl:
there, try that ( change the pcx names, and the sound maybe ), that's a weapon I made for my very first campaign, I haven't checked it, but it SHOULD be the right version, which worked great:
; Rockeye
;
$Name: @phosphore
+Title: XSTR("GTM Phosphore", 3309)
+Description:
XSTR(
"Standard Issue
Fire and Forget", 3310)
$end_multi_text
+Tech Title: XSTR("GTM MX-64 Rockeye", 3311)
+Tech Anim: Tech_GTM_MX-64_Rockeye
+Tech Description:
XSTR(
"tracking cannon.", 3312)
$end_multi_text
$Model File: bullet.pof
$Mass: 5.0
$Velocity: 750.0
$Fire Wait: 0.1
$Damage: 10 ;; damage applied when within inner radius
$Blast Force: 10.0
$Inner Radius: 5.0 ;; radius at which damage is full
$Outer Radius: 10.0 ;; max radius for attenuated damage
$Shockwave Speed: 0.0 ;; velocity of shockwave. 0 for none.
$Armor Factor: 1.0
$Shield Factor: 1.0
$Subsystem Factor: 1.0
$Lifetime: 10.0
$Energy Consumed: 0.0 ;; Energy used when fired
$Cargo Size: 0.125 ;; Amount of space taken up in weapon cargo
$Homing: YES
;; the following indented fields are only required when $Homing is YES
+Type: HEAT ;; Legal: HEAT, ASPECT
+Turn Time: 5.0
+View Cone: 50.0 ;; See 70/2 = 35 degrees from ahead to maintain lock.
$LaunchSnd: 107 ;; The sound it makes when fired
$ImpactSnd: 88 ;; The sound it makes when it hits something
$FlyBySnd: -1
$Rearm Rate: 14.0 ;; number of missiles/sec that are rearmed
$Flags: ("in tech database" "player allowed") ;;
$Trail: ;; Trail cannot be set if Exhaust is set
+Start Width: 0.1 ;; Width of trail nearest missile
+End Width: 0.0 ;; Width of trail before it "evaporates"
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 0.07 ;; how many seconds before trail disappears
+Bitmap: phosphor ;; Bitmap used to draw trail
$Icon: iconMX-64
$Anim: mx64
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 3.0