Author Topic: tertiary weapons  (Read 18705 times)

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Offline phreak

  • Gun Phreak
  • 211
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well i gots cloaking working (somewhat). it doesn't decloak for now



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Offline IceFire

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Oh my god...that is too cool.  In the FreeSpace engine no less!
- IceFire
BlackWater Ops, Cold Element
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Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
holy ****! now thats cool!
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Offline Woolie Wool

  • 211
  • Fire main batteries
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
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16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

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Offline phreak

  • Gun Phreak
  • 211
  • -1
i uploaded an exe that demonstrates this.  so far only the player ship cloaks

to cloak:
enter in the debug cheats (www.freespace2.com)
hit tilde (~) + X

cloaking will hide your ship as seen and it will also stealth your ship.

remember to put cloakmap.pcx in data/maps

IMPORTANT:[/u][/i] THIS EFFECT ONLY WORKS IN OPENGL.  IT WORKS BEST WITH A RADEON OR GEFORCE CARD.
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Offline Solatar

  • 211
That is friggin' awesome.
:yes:


but you knew that :D

 

Offline Hudzy

  • Apollo Pilot
  • 28
Quote
Originally posted by PhReAk
THIS EFFECT ONLY WORKS IN OPENGL.


Is opengl better for freespace in general? I've always wondered this.

 

Offline IceFire

  • GTVI Section 3
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Quote
Originally posted by Hudzy


Is opengl better for freespace in general? I've always wondered this.

Maybe...

Hopefully we can duplicate the effect with both.
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline phreak

  • Gun Phreak
  • 211
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Quote
Originally posted by Hudzy


Is opengl better for freespace in general? I've always wondered this.


well i do the opengl stuff, so i knew what i needed to do.
as for the speed. it depends on the machine.  its faster than dx5, but i never tested it against dx8
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Offline pyro-manic

  • Flambé
  • 210
Sweet!!

Can you get it put into FS_OPEN as a full feature? That would be an awesome thing to have on recon ships or stealth bombers  - with drawbacks, of course. Like it would de-activate when you fired a weapon, or it gets jammed by AWACS or something.

Most impressive! :cool::yes:
Any fool can pull a trigger...

 

Offline Turnsky

  • FOXFIRE Artisté
  • 211
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holy... jesus...


That's fricken awesome...

how do you use Fs2 open with open gl?
   //Warning\\
---------------------------------------------------------------------------------
do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
-----------------------------------------------------------------------------------

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
Quote
Originally posted by Turnsky
how do you use Fs2 open with open gl?


go to the videocard string in the registry and replace it with this (granted you run the same settings as i do)

OpenGL - Primary Display Driver (32 bit) (1024x768)
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Offline Solatar

  • 211
This also works in Direct3d5.

 

Offline Turnsky

  • FOXFIRE Artisté
  • 211
  • huh?.. Who?.. hey you kids, git off me lawn!
dang... no Dx8:p

and what's this i hear about a SCP launcher?
   //Warning\\
---------------------------------------------------------------------------------
do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
-----------------------------------------------------------------------------------

 

Offline Galemp

  • Actual father of Samus
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Cloak=unbelieveably frikkin awesome.

As for tertiary weapons... could we somehow tie this into the contermeasure firing control? So you'd have different classes of countermeasures, ranging from the current ECM to mines, or cloaks, or afterburner super-boosts.
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Offline phreak

  • Gun Phreak
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Quote
Originally posted by Solatar
This also works in Direct3d5.


it doesn't animate though
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Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
does that use texture stageing (multi-texture)?
does it interfere with glow maps at all?
what exactly did you do to do that?
Bobboau, bringing you products that work... in theory
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Offline Petrarch of the VBB

  • Koala-monkey
  • 211
Having just seen those screenshots, I feel that I must say, "BY LUCIFER'S BEARD!"

 

Offline Turnsky

  • FOXFIRE Artisté
  • 211
  • huh?.. Who?.. hey you kids, git off me lawn!
now, cloak a sath:p
   //Warning\\
---------------------------------------------------------------------------------
do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
-----------------------------------------------------------------------------------

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Quote
Originally posted by Petrarch of the VBB
Having just seen those screenshots, I feel that I must say, "BY LUCIFER'S BEARD!"


same here, how did I miss that? how could I? oh well, it's great :)
SCREW CANON!