Cloaking device: cloaks the player ship, and effectively drains about all the energy that is available. Once all energy is spent (if you fire your weapons that will be pretty soon) you will be forced to uncloak. Also, firing any weapons will have the ship be only semi-cloaked for a couple of seconds. It will also steal all the shield energy while active. The Cloak device automatically powers down after a certain amount of time.
advantages:
- you cannot be targetted
- AI will not attack you
- you're practically invisible
disadvantages:
- ALL energy will be drained (set to 50% then slowly decharging)
- Once one energy bar drops to 0 (afterburn OR weapons) you will uncloak
- While in Cloak, you do not have shields.
- Shooting shows you as a fuzzy blip on the radar and you'll lose much energy.
Boost Pod: allows the player to get immense speed for a set time duration. Once activated, the boost can only be stopped on either 50% or 100% spent fuel. The Boost Pod will be visible on the ship model, as some boxy thing mounted where the engines are (where normally the thrusters are). When it's spent it will explode off. It will speed you up to at least 400 M/s, but it will GREATLY decrease your turning abilities for that time, and while you do not use the boost pod it will slow down your acceleration / deceleration as well as turning speeds. Also, if someone shoots the pod, your death wont be far.
advantages:
- get to distant battles quickly, shake off enemy fighters.
- bombing runs
disadvantages:
- You can only stop it on 50%, or wait for it to finish (you almost never hit the direct spot you wanted to go)
- While active, you can almost only go straight ahead.
- When Inactive, your ships turns slower and takes longer to speed up and down
- When the Pod is shot the whole fuel explodes. That's not too good for your health.
Mine Dropper: Drops Mines. Mines are some sort of missile with a very long life time. They can be shot, and they also explode when you ram into them. Alternatively, there's mines that have a remote detonate trigger. Mines can be set up in weapons.tbl and you can individually load out your mine dropper. The mines (although pretty small most of the time) take away your secondary capacity.
advantages:
- use mines
disadvantages:
- less secondary weapons (depending on how much and large mines you can and want to load out)
Custom turret: puts a turret on the model, which will fire at any enemy in range. It can be loaded out with whatever gun is set compatible for the device (even beam guns if you want to).
advantages:
- you have a turret
disadvantages:
- drains your weapon energy