Are you having fun keeping up with my Revisions POF CS v0.41.0 w/ COB-POF 0.35.0 at
http://alliance.sourceforge.net POF Compiler Notes:
Turret AutoGen is in! The Naming convention is as follows - Non Rotating turrets should be "TurretNN[anything]" It's case insensative and the name is preserved [anything] is obvious and NN is the turret number [start counting at 01 and always have two or more digits, ie 01, 02, 10, etc].
Multipart turrets should be "TurretNN-Base[anything]" for the base and "TurretNN-Arms[anything]" or "TurretNN-Barrels[anything]" for the arms/barrels [I use different names depending on turret size/usage]. All generated turrets will have no firepoints and normals of (0,0,0). Later builds will have the firepoint def via lights
If you want the center of a object at a certain location [ie for rotating objects] put a light in the world at that location and name it "center_[subojectname]" where [subojectname] is the name of the subobject that is suppose to be the center of.
[This message has been edited by Kazan (edited 05-13-2001).]