Author Topic: A freespace upgrade project request  (Read 7307 times)

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Offline Martinus

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A freespace upgrade project request
[color=66ff00]Although it has been mentioned before I was wondering if anything could be done to fix the clipping problems in the game?

My main reason for requesting this fix is that our models are becoming increasingly complex, clipping results in less realism and compromises on model geometry having to be made. For a good example of this take a look at Venom's atmospheric experimentations, the thrusters show quite clearly through what should be opaque geometry.

Does anyone have any thoughts on the feasability of this?
Thanks. :)
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A freespace upgrade project request
fs2 since day one has always had clipping issues, i think fs1 didnt have it as bad, but fs2 is plaged with clipping. this is something that should be looked in to, but im asuming no engine updates until the work out the current beta bugs (if any).

but yes a updated model fixing to clipping should be what the game needs to fix the whole engine up. also, is it possible to make the models solid so that the camera nor ships could possibly penetrate (usually faster then 20/MS cap-ships penetrate the model and fly thru each other)?

 

Offline Martinus

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A freespace upgrade project request
[color=66ff00]Is anyone willing to look into this? It's got quite a lot of attention but no replies i.e. it's either not possible or it's quite a popular idea only...
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Offline RandomTiger

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A freespace upgrade project request
I found that when doing my HT&L stuff that I had problems with clipping. Turned out it was because the near plane was too close the camera.

Not sure if the same solution would work for the 2D engine FS current uses

 

Offline Nico

  • Venom
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A freespace upgrade project request
Well, that remains my main request for an engine upgrade. The damn clipping ruins all my attempts at doing something better than what I usually do. I have lots of cool ideas, trust me, but every time, it's the same thing: it looks crap ingame.
SCREW CANON!

 

Offline KARMA

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A freespace upgrade project request
it's my main request too.
I don't know if it is related to zbuffer, as many others said, what I know is that whenever there is any barely ambiguous situation, the engine generate weird clippings.
The mother of all the ambiguous situations is obviously when there are intercepting polys, but it generate similar clippings in many other situations that should be safe, expecially when there are convex shapes, like engine inlets or when there are small details over bigger faces.
With inlets, the clipping is worse when the internal and the external faces are close to each other: knowing this it is possible to reduce the effect, but not to completely avoid it, and often it also mean to reduce the quality of the model and spend ages adjusting the mesh. If needed, I can provide a clear example of how scaling up the mesh (and therefore increasing the distances of internal and external faces of inlets) reduce the clipping problems
« Last Edit: July 22, 2003, 07:50:31 am by 433 »

 

Offline KARMA

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A freespace upgrade project request
A couple more things: those problem disappear when you play in glide mode (but obviously there aren't many voodoo owners), never tested in opengl
Those problems also happen often at the junction between the subobjects, and considering that the polylimit per subobjects is pretty low, this is an additional limitation we have in building more complex models

 

Offline Inquisitor

A freespace upgrade project request
There may be a point at which we can't make some things better.

And as RT pointed out, some advanced tech "solves" the problem, but that will be at the expense of the system requirements, which is something people scream about when we want o make them updated as of 3-4 year old tech ;)

Let's see some SPECIFIC screenshots and their accompanianing models, maybe there is somethign we can do about this. That does mean that you will have to provide the model so that the coders can test it, provided anyone picks up the banner.
No signature.

 

Offline Nico

  • Venom
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A freespace upgrade project request
Come on, there's countless pofs with that pb, don't even1 need to d/l anything, many default FS2 pof have clipping issues.

Quote
There may be a point at which we can't make some things better.


There's some stuff that MUST be adressed, too. If the most annoying graphical problem from this game can't be corrected, and as my main occupation is to make cool looking things for FS2, I see no point for me to continue modding it. Take any stupid FPS, none suffers from clipping like that, and they're full of intersecting polys and weird geometries.
SCREW CANON!

  

Offline Martinus

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A freespace upgrade project request
[color=66ff00]This is primarily a Freespace upgrade request, the minimum requirements for the mod are going to be higher than vanilla FS2.

I'm sure it would benefit all modders in any case.
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Offline diamondgeezer

A freespace upgrade project request
This is what I keep saying, the basic problems with the retail FS2 ought to be fix0red before fancy stuff is implemented. What good's your HT&L going to do in a game plagued by god-awful clipping?

 

Offline Martinus

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A freespace upgrade project request
Quote
Originally posted by diamondgeezer
This is what I keep saying, the basic problems with the retail FS2 ought to be fix0red before fancy stuff is implemented. What good's your HT&L going to do in a game plagued by god-awful clipping?


:nod:

 

Offline KARMA

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A freespace upgrade project request
if you need some test pofs i can give to you my awing, in different sizes:)

 

Offline Martinus

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A freespace upgrade project request
[color=66ff00]Is this the kind of thing that people are not interested in, or is it a case of not knowing how to fix the problem?
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Offline WMCoolmon

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A freespace upgrade project request
Quote
Originally posted by RandomTiger
Not sure if the same solution would work for the 2D engine FS current uses


I think it's an issue of not knowing, and people are doing other stuff right now.
-C

 

Offline Martinus

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A freespace upgrade project request
[color=66ff00]3.6 is released when all the current bugs are ironed out yes?

If so I guess we'll have to wait for at least 3.7 to see the graphics glitches fixed. Oh well, patience Daniel son....
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Offline Unknown Target

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A freespace upgrade project request
I'd like higher-polycount abilities, and ships that can dissapear with a holographic-like fizzle ( a part of my storyline).

 

Offline phreak

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A freespace upgrade project request
Quote
Originally posted by Unknown Target
I'd like higher-polycount abilities, and ships that can dissapear with a holographic-like fizzle ( a part of my storyline).


http://www.hard-light.net/forums/index.php/topic,15935.msg306770.html#msg306770
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 

Offline Unknown Target

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A freespace upgrade project request
Don't mean like that, I mean they fizzle out.

They're actual holograms, not cloaking :D

 

Offline karajorma

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A freespace upgrade project request
So cloak them then use ship-vanish. Any reason why that wouldn't work?
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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