Author Topic: GTDc Syndicate Dev Thread III  (Read 2786 times)

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Offline Zeronet

  • Hanger Man
  • 29
GTDc Syndicate Dev Thread III
First of all changed the name, the last name was foolish. The modeling is 85% complete, the textures present will probably we used expect for the docking area and runways.Its around 500 faces(polys?). I really would like feedback(do you like it or not) and suggestions.
I really need to know how to scale the model and retain the texture quality and how to add turrets and Spinning radar dish. Any help will be greatly praised, as its really needed. Im also wondering how to do 512x maps.

 


[This message has been edited by Zeronet (edited 01-11-2002).]
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Offline Zeronet

  • Hanger Man
  • 29
GTDc Syndicate Dev Thread III
Is anyone interested in this ship or helping me make it?
Here is the fully scaled GTDc Syndicate with a Herc Fighter and an Orion. Such is the size of the GTDc Syndicate, its width is greater than the length of an Orion.

 

[This message has been edited by Zeronet (edited 01-11-2002).]
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Offline Thorn

  • Drunk on the east coast.
  • 210
  • What is this? I don't even...
GTDc Syndicate Dev Thread III
Too angular for my tastes...
But it makes sense though...
Why would you put so much detail into something that massive? You wouldnt, it takes long enough to build as it is...

 

Offline Zeronet

  • Hanger Man
  • 29
GTDc Syndicate Dev Thread III
Took 15 whole years to build at Neptune Base protected by GTD Goliaths which im going to start modelling tomorrow.
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Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
GTDc Syndicate Dev Thread III
I think it's pretty nice...
What do you need help with, anyways?

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
GTDc Syndicate Dev Thread III
I think it's pretty nice...
What do you need help with, anyways?

 

Offline Zeronet

  • Hanger Man
  • 29
GTDc Syndicate Dev Thread III
Come to think of it i now only need help with the spinning sections and 512x maps. EDIT:A face is a poly right? So my ship is 343 polys.

[This message has been edited by Zeronet (edited 01-11-2002).]
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Offline Anaz

  • 210
GTDc Syndicate Dev Thread III
 
Quote
Originally posted by Zeronet:
Come to think of it i now only need help with the spinning sections and 512x maps. EDIT:A face is a poly right? So my ship is 343 polys.

[This message has been edited by Zeronet (edited 01-11-2002).]


first, you need a helluva lot more pollys. The orion was over 1000, and your ship is bigger than the orion...so draw your logical conclusion there.
Arrr. I'm a pirate.

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Offline Alikchi

  • Neo-Terran
  • 210
  • Spooky ghost (RIP)
GTDc Syndicate Dev Thread III
I think you need to work on the front. instead of a flat triangle, work with layers.
"Going too far and caring too much about a subject is the best way to make friends that I know."
- Sarah Vowell

 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
GTDc Syndicate Dev Thread III
wow, that's a pretty big hanger!
"Gunnery control, fry that ****er!" - nuclear1

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
GTDc Syndicate Dev Thread III
You can almost fit an Orion in there...or maybe a couple of Aeoluses could play hide 'n seek  
-C

 

Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
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    • Hard Light Productions
GTDc Syndicate Dev Thread III
It's Zeronets - what did you think?  

I must say - looks great, but I suggest you push the poly count to the limits on this one, it's base shape is in such a way that any added detail is a boon.

 

Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
GTDc Syndicate Dev Thread III
Put detail in the hangars, I have doors, decks, windows etc in mine - you NEED....
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Offline Zeronet

  • Hanger Man
  • 29
GTDc Syndicate Dev Thread III
Its booleaned so all i can do is glue detail onto it. The main idea is its covered in solid Armour. Im mainly trying to fiqure out how to succesfully add small details with such a large ship, as the ability to Zoom out, is their but takes alot of mouse work to get anywhere. One of my idea's is some lifts, 40 by 40. In Fred one can add some non-moving fighters, freighters etc. With lots of Poly room, i could add a refueling area as well.

EDIT: Thats quite a good idea. Although TS5 is being funny, i added a few things and it said 6500 polys which clearly its not.

[This message has been edited by Zeronet (edited 01-12-2002).]
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