Author Topic: My first Ship (sorta)  (Read 4775 times)

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Offline diamondgeezer

Yes, my thinking as well - have you built debris? If so try leaving it out. Have you set any split points? You won't be wanting those for something smaller than a cruiser, so I'd guess you haven't bothered. Did you set an unusual explosion in the table entry? A good tip for testing for dodgy table entries is to rename your model to cargo03 and see if it works... then you'll know if it's a model or a table problem

 

Offline karajorma

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Quote
Originally posted by TopAce
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Offline Krackers87

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well i figured out the specific problem. Th turret around the sphere blows up just fine but the sphere itself makes the game crash when it dies.
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline Krackers87

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i removed the debris but it still crashes
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline TopAce

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I suggest you redo the turret. I remember my problem with this, that was with my first turrets, do exactly as told, my problem was I put the Local Light far from the base itself, and that probably crashed my ship.
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Offline Krackers87

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how do you set split lines with pcs?

also can someone please give me the link to the modelview that has editing capabilities pls?
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline karajorma

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Check the FAQ. I updated it for links that work yesterday. :D

What do you mean by split lines though?
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Offline Krackers87

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where the ship seperaters when it blows up. Where do you place those?
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline Krackers87

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the modview link doesent work

can you zip it and e-mail it to me?

[email protected]
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline karajorma

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Works fine for me. Maybe I missed one. Which particular link in the FAQ did you try? It should point at Geocities.
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Offline Krackers87

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thats the one in modding
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline karajorma

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I've just tried that link. It works fine. Does it offer to save the file and then fall over halfway through? Does it not find the file at all and give you a file not found message?

You make split panes same way you make any other subsystem in modelview/PCS. Call the subsystem "Split 1" and make sure it is of the type Internal Hidden Point rather than real subsystem.
« Last Edit: July 24, 2003, 07:14:41 pm by 340 »
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Offline Krackers87

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I did it by doing r-click save as. You might want to warn people cause just clicking wont work.
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline Krackers87

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this is the error i get

FS2 caused an Integer Divide by Zero in module FS2.exe at 001b:0043962b.
Exception handler called in Freespace 2 Main Thread.


what do you think it means?
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline vyper

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Hmm. I liked the look of this. I even was thinking of making an Alien looking AAF for it, but then I tried the model in fs2 against four Maras.

It got wasted. The arms were blown off in under 30 seconds and if fs2 hadn't crashed at 38 seconds (damn dx8) then the main core would have went from 9% to zero in a few more seconds. I suggest more hit points. ;7

Also, slow down its rotation time (just a little) - it looked like it was having some sort of seizure (while it was still there) every time it rotated to fire.

Normally I'm a placid kind of guy and will go easy on people's work, hell I can't do any better, but I was quite impressed with this when I saw it. :blah:
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Offline Krackers87

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it didnt crash because of DX8

its crashing because of something about how it explodes

since i uploaded it i have changed many things but i see no need to upload it again unless it stops crashing.
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline Krackers87

  • 158 crew
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my mom says that its tryingh to divide something by zero when it explodes. I dont know what its dividing but i got it to work by using the Mjolnir as a template. It works like a charm now with more shield armor and the debris is in there. Also it's not spazing out anymore.

Only probems are that I had to remove the LOD's so this should be used with faster computers. Plus its a bit on the large size concerning faces (1224).

Anyways the important thing s that it works!

I have updated the D/L so go ahead and replace the model and ships entry with the new ones.
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline StratComm

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Quote
Originally posted by Krackers87
my mom says that its tryingh to divide something by zero when it explodes. I dont know what its dividing but i got it to work by using the Mjolnir as a template. It works like a charm now with more shield armor and the debris is in there. Also it's not spazing out anymore.

Only probems are that I had to remove the LOD's so this should be used with faster computers. Plus its a bit on the large size concerning faces (1224).

Anyways the important thing s that it works!

I have updated the D/L so go ahead and replace the model and ships entry with the new ones.


I'm sorry, but how in hell did you get 1224 polys into that thing?  It looks like a bunch of unconnected primitives to me.  Not that the design is bad, in fact it is rather intriguing.  Anyway, you probably had a light by itself or something (or perhaps an object with 0 mass) that was causing that crash
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Krackers87

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exactly 1000 in the main part including debris. used to be 552 before triangulation

Shield is 224 with triangulation

The barrels are the big problem each containing close to 200 faces (and theres 4)
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

  

Offline karajorma

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For future reference, don't triangulate. It's like using a sledgehammer to crack a nut. Just convert it, Look at it in FS2 and not any faces that are acting up. Then use the polygon draw tool in TS to correct any non-flat faces.

Triangulation is quick but you can easily triple the poly count doing it.
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