Author Topic: AI and dumbfire  (Read 5586 times)

0 Members and 1 Guest are viewing this topic.

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Now get back to diamondgeezer's thread before he yells a big that his thread was hijacked.:)
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline an0n

  • Banned again
  • 211
  • Emo Hunter
    • http://nodewar.penguinbomb.com/forum
Quote
Originally posted by diamondgeezer
You must play on uber-insane or something. The AI couldn't hit a barn wall from inside a barn.

The correct exaggeration would be "The AI-Targetting is so crappy, if it fell over, it'd miss the floor".
"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
~-=~!@!~=-~ : Nodewar.com

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
Quote
Originally posted by diamondgeezer
Something's just ouccoured to me again - could you guys set the AI up with firing dumbfire missiles? It would help if I wanted to arm my wingmen with Tempest-like rockets :nod:


fix0red. uploading now

this is really nice for inferno's hurricane missiles ;7
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 

Offline diamondgeezer

:eek:

Phreak mate, you rule all. I owe you a bottomless mug of new Duff Extra-Cold.

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Woulda been nice if it could be sexp controlled.

2 sexps:

AI-use-dumbfire  - Obvious

AI-dumbfire-accuracy  - Lets you edit the hit/miss ratio, so if it's a bombing run, they won't get you all the time.

(yes I did post this in the harpoon/tornado thread)
Freelance Modeler | Amateur Artist

 

Offline diamondgeezer

Dude - FFS, if you don't want the AI to use the damn things, DON'T GIVE THEM ANY. Christ, it's not difficult. I wanted this feature so that I could give my wingmen rockets, not so that I could have my AI enemies raping the player with Tempests. And how many times do I have to say this - if they're shooting you with dumbfires, just GET OUT OF THE ****ING WAY. What is the problem here?

 

Offline Exarch

  • 27
It will be very nice indeed to be able to load the wingmen with tempests and see them actually be used.

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
notes:

the AI will now only use dumbfires against asteroids. no more wasting harpoons on the things.
the AI will "hold down the trigger" if the refire rate is less than 1/2 second. otherwise it will revert to the old method.

now to fix the ai capship turret problems with asteroids and swarmers. :blah:
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

  

Offline Flipside

  • əp!sd!l£
  • 212
I'm having an interesting little buglet on the new Build :(

These are shots taken from the tech database.....




It appears to me that the renderer is skipping LOD0? I've checked my details settings, and they are all 100%, so I was wondering if anyone had the same problem before wondering about my card :D

Flipside :)

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
We cannot see the pictures!
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Flipside

  • əp!sd!l£
  • 212
Damn, ok, try these links....

www.freewebs.com/flakmonkey/Loki.jpg

www.freewebs.com/flakmonkey/Ulysses.jpg

Flipside :D

You have to type them in, else they seem to return you here :( That's a new trick for Freewebs! :confused:
« Last Edit: August 03, 2003, 05:27:19 pm by 394 »

 

Offline diamondgeezer

:wtf:  It looks like it's displaying lower LODs in the tech room. Which is odd. S'not doing it in mine...

 

Offline Flipside

  • əp!sd!l£
  • 212
Yep, I've checked the detail options, and they seem to be fine, are you using the recently updated version from Phreak's siggy?

Flipside :D

 

Offline diamondgeezer

Yeah, the one he made with dumbfire-using AI

 

Offline Flipside

  • əp!sd!l£
  • 212
Well, I've tried absolutely everything I can thnk of and I think it's some sort of bug with something! LOL
I'm going to have to go back to the previous build for now :(
Hmmmmmmm... very odd, een the old version is doing it now. I'm going to try to remove all user mods from the directories tonight and see how that works. I've checked on the launcher and it is set at computer speed 4, which is correct, and all the detail levels are at full :mad: but I have to run the launcher and re-select all my options every time I run the game!

Flipside :D
« Last Edit: August 04, 2003, 07:14:24 am by 394 »