I don't know where I'm going with this one... I've got 4 versions of the model, 1 like the top, 1 from early developement, the one shown up top, and a more futuristic looking one.
The models look good, it's the textures that are hard to get done.
I've been using TS6's UVMapper tool, but it's hard to get them not to stretch or distort.
Edit: I've gone back to one of the base models, and am working from there. I like the idea of zeus textures, so I'll be doing my best to get something that looks halfway decent.
Not too bad for a my first player-flyable model, though? Is it?
Capships are so much easier...