Author Topic: My nodemap! Muahahaha!  (Read 6889 times)

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Offline Galemp

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My nodemap! Muahahaha!
For the purposes of making CBanis I've made my own custom 3D nodemap in 3DS Max. It's a WIP, but I'm pretty happy with it, and rendering CBanis is a snap. I still have to reposition some things so the lines don't cross the text. The only problem is doing that nifty halo hilighting.

I have FS1-style graphics avaliable, as well, so I can cook up an FS1 nodemap too. Give me some time, and I'll be able to make 3D animated node CBanis for the campaigns I'm signed up for. ;7
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

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Offline Knight Templar

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oooooooooooooh!!

ahhhhhhhhhhhhh!!

:yes:
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Offline Solatar

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Offline karajorma

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Excellent. I made a few primative stabs at this myself but you seem to have gotten a lot further. The Halo lighting was bugging me too :)

 Is this going to be released so we can all use it?
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Offline Exarch

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Most impressive, looks very Volition like. Can't wait to see some CBanis done with it.

 
Re: My nodemap! Muahahaha!
Quote
Originally posted by GalacticEmperor
I still have to reposition some things so the lines don't cross the text. The only problem is doing that nifty halo hilighting.
Do the labeling of the Planets via VideoPost, composite image files with the names on top of the video depending on ObjectIDs that should eliminate your crossing text problem. For the highlighting I'd suggest using selfillumination with a falloff map on a second sphere around the planets, you could use glow effects as well but that would be only unnecessarily more complicated.
« Last Edit: August 03, 2003, 10:22:58 am by 1175 »

 

Offline Taristin

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Can't glue a light to the camera?
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Offline TheCelestialOne

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:eek2:

You do this stuff in 3D!? Use friggin PS or PSP :p

Well, thats if you didn't want ani's....
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Offline Goober5000

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Big thumbs up. :yes:

 
Oh how do I wish I could do that.
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Offline TopAce

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It's a good one. You have proven yourself valuable again enough well so we could call you 'Emperor' :)

Apart from homour:

I see what all nodemaps posses:

1. The grid behind the systems.
2. Different color for collapsed jump nodes.
3. Nebula background.
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I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline HotSnoJ

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Cool!

Can you write a tutorial or just release the files so we can figure out how you did it?


*can wait to get home to finish the SSani tut and then start on CBani's*
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
------------------------------
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hey emperor. can i use this image alone as a map for my campaign? its the hottest, most up to date map in existance, and its only a wip ;).... can i?

 

Offline an0n

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That ain't a nodemap. THIS is a nodemap.

:thepimp:
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Offline TopAce

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That IS a nodemap, you can see which jump nodes lead where and from where.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Knight Templar

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Captain Obvious scores yet another kill.  :blah:
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 

Offline TopAce

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How do you mean that?[/b]
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Sesquipedalian

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Sesqu... Sesqui... what?
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Offline Solatar

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Quote
Originally posted by TopAce
How do you mean that? [/B]


sorry, but...
:lol:

 

Offline Black Wolf

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Re: My nodemap! Muahahaha!
Quote
Originally posted by GalacticEmperor
Give me some time, and I'll be able to make 3D animated node CBanis for the campaigns I'm signed up for.


Re-ee-eallllly...

:D
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