.... oh yeah.... forgot about that...
$Name:                          @GTK ManKuso
$Short name:               TCruise
$Species:                       Terran
+Tech Description:
XSTR("The GTK ManKuso (Galactic Terran Kuso) is a ship.", 3045)
$end_multi_text
$POF file:                      cruiserFF.pof
$Detail distance:            (0, 650, 1500, 5000)
$Show damage:               YES
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       1.0
$Max Velocity:               0.0, 0.0, 20.0
$Rotation time:               35.0, 35.0, 30.0
$Rear Velocity:               0.0
$Forward accel:               10.0
$Forward decel:               5.0
$Slide accel:               0.0
$Slide decel:               0.0
$Expl inner rad:            125.0
$Expl outer rad:            650.0
$Expl damage:               200.0
$Expl blast:               3500.0
$Expl Propagates:            YES            ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:            500.0         ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:         ( "Subach HL-7" "Terran Turret2" "Plasma-Beam" "Akheton SDG" "Morning Star" "Prometheus R" "Prometheus S" "Maxim" "UD-8 Kayser" "Mekhu HL-7" Lamprey" "Circe" "Phalanx" "Flak-Cannon-S")
$Allowed Dogfight PBanks:         ( "Subach HL-D" "Prometheus D" "Morning Star D" "UD-D Kayser" "Maxim D" "Mekhu HL-D" "Akheton SDG" Lamprey" "Circe")
$Default PBanks:         ( "Subach HL-7" "Prometheus S")
$Allowed SBanks:         ( "Rockeye" "Flak-Cannon-M" "Flak-Cannon-L" "Tempest" "TAG-A" "TAG-B" "Harpoon" "Trebuchet" "Hornet" "Tornado" "Hornet#Weak" "EMP Adv." "Piranha" "Infyrno" "Cyclops" "Helios" "TAG-C" "Vasudan Quad Bomb" )
$Allowed Dogfight SBanks:         ( "Rockeye D" "Tempest D" "Hornet D" "Tornado D" "Harpoon D" "Trebuchet" "Piranha" "Infyrno D" "Cyclops" "Helios" "TAG-A" "TAG-B" "TAG-C" "EMP Adv.")
$Default SBanks:         ( "Harpoon" "Harpoon" "Harpoon" )
$SBank Capacity:         ( 4050, 3500, 3000 )
$Shields:                       0
$Power Output:               90.0
$Max Oclk Speed:            30.0
$Max Weapon Eng:            100.0
$Hitpoints:                     40000
$Flags:                         ( "bomber" "in tech database" "player_ship" "default_player_ship" )
$AI Class:                      Captain
$Afterburner:               NO
$Countermeasures:            0
$Scan time:                     2000
$EngineSnd:                  128                   ;; Engine sound of ship
$Closeup_pos:               0.0, 0.0, -315
$Closeup_zoom:               0.5
$Shield_icon:            shieldft-01
$Ship_icon:                 iconfighter2t-01
$Ship_anim:                 ssfighter2t-01
$Ship_overhead:            loadfighter2t-01
$Score:     210
$Subsystem:                     turret01,1,1.0
   $Default PBanks:        ( "SAAA" )
$Subsystem:                     turret02,1,1.0
   $Default PBanks:        ( "Shivan Turret Laser" )
$Subsystem:                     turret03,1,1.0
   $Default PBanks:        ( "Shivan Turret Laser" )
$Subsystem:                     turret04,1,1.0
   $Default PBanks:        ( "Shivan Turret Laser" )
$Subsystem:                     turret05,1,1.0
   $Default PBanks:        ( "Shivan Turret Laser" )
$Subsystem:                     turret06,1,1.0
   $Default PBanks:        ( "Shivan Turret Laser" )
$Subsystem:                     turret07,3,1.0
   $Default PBanks:        ( "LRed" )
$Subsystem:                     turret08,4,1.0
   $Default SBanks:        ( "Shivan Cluster" )
$Subsystem:                     turret09,4,1.0
   $Default SBanks:        ( "Shivan Cluster" )
$Subsystem:                     sensors,                        5,0.0
$Subsystem:                     communication,  3,0.0
$Subsystem:                     engine,                 15,0.0
$Subsystem:                     weapons,                        10,0.0
$Subsystem:                     navigation,              2.5,0.0
here's the revised version.