Author Topic: Need some help from your minds!  (Read 4648 times)

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Offline LAW ENFORCER

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Need some help from your minds!
humm it turned it into a borg ship....

not what I was looking for!:lol:

Its actualy armour pads.... (tech for 100% damage death)


The lights n stuff on the other hand work quite well... I will put some on my texture and see what happens:)

« Last Edit: August 08, 2003, 07:19:26 pm by 307 »
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline Flipside

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Need some help from your minds!
LOL Damn! I always do the greens too bright, and without the model to check textures against, it was all hit and miss anyway :)
Ah well, it was worth a try :D

Flipside

 

Offline Taristin

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Need some help from your minds!
Better, but no on the green...
Freelance Modeler | Amateur Artist

 

Offline Krackers87

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Need some help from your minds!
2 things

1 add engines that pos out of the side.

2 make the green stuff dark blue (with glowmaps ;7 Hint: presure containment field for unstable objects or large ones) or dark silver that stands out against the other siler. Also make the main silver part darker. Its way to bright of a color for a freighter.

Edit: 3 make 1 fighter bay near the top of the front instead of four and add some gubins to the bottom part or make it slant backwards. Like this (ignore the ----) :

_______
--------l
--------l
-------/
_____/

4 round out the front
« Last Edit: August 08, 2003, 10:13:20 pm by 1143 »
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline LAW ENFORCER

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Need some help from your minds!
yeah.... no

thanks but its staying the way it is blue, boxy and it has enough engines! Do you want me to exceed the limit and crash FS2???;) :p

yeah Raa the green was flipside's 'experiment':nervous:
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline Flipside

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Need some help from your minds!
LOL Not quite experiment, just the result of trying to design up a texture scheme in the whole 15 mins I spent on that one at 3:10am :D It wasn't really so much designed to show my texturing abilities, as to show that a non-symmetrical will help to 'untile' repeated-looking textures, and look on the bright side, at least I had a pop at 'something'

I've de-greenified the texture now, but no matter what, textures alone wouldn't break up the surface enough. Still a nice model though.


Flipside :)
« Last Edit: August 09, 2003, 05:50:21 am by 394 »

 

Offline LAW ENFORCER

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Need some help from your minds!
thats right! so what do you think of the latest 'bits and bobs'?





Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline Black Wolf

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Need some help from your minds!
What you need to do is put a similar but different texture in the middle somewhere, so that it's not always the blue section repeated over and over so close toether.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
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Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline LAW ENFORCER

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Need some help from your minds!
Another daring adventure for Captain obvious and his sidekick Duh...:rolleyes:


Its a repeating texture... it took me ages to align correctly (15mins:D )  and putting one in the middle would mean breaking up the side (UV too) to put in a bit of extra texture - all in all too much work for a small amount

so im just going to hope people are too busy shooting at it to notice... mabye the cannon tracers will distract them?
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

  

Offline StratComm

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Need some help from your minds!
Quote
Originally posted by LAW ENFORCER
thanks but its staying the way it is blue, boxy and it has enough engines! Do you want me to exceed the limit and crash FS2???;) :p


Exceed the limit?  Freespace limits engines?  I've never seen any evidence of that :p

It looks much better with the other stuff attached, I think the big killer was the large expanse of box that ran from under the bridge to the front of the ship; it may seem fine but in conjunction with the obvious tiling it made the ship look too plain.  As for the front, I know it's not done but you need something to break the symmetry (plus the fact that the hanger bays look like they were poured out of concrete) to improve that.  I would suggest that you take off one and turn it into a group of antennas, but leave the other three as they are.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline LAW ENFORCER

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Need some help from your minds!
It has enought anttenas...

it supposed to be a 'cheap' (compared to TSC) company civilian carrier... its not the saviour of the universe:p


I was thinking about putting large pads of geomartry that are really thin and textured diffrently that basicaly cover up parts of the texture but the polys are going up its about 900 now and I still need to add a few things inside and those pads... gonna have to make the engines destroyable it seems mabe the eniter bridge area too...
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline LAW ENFORCER

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Need some help from your minds!
ok can yous see an glaring mistakes? ugly parts? well? (I dont remeber modeling any wells on it though)









Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline FreeTerran

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Need some help from your minds!
Nice how long is it ?
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

 

Offline LAW ENFORCER

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Need some help from your minds!
err... I dont know, I havn't converted it yet... (:D) but those doors should be about 30m wide to accomidate medium bombers which it can carry (fighters are about 5-10m wide)
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline LAW ENFORCER

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Need some help from your minds!
bump...


wounldn't mind some opinions/ideas ya know....
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline Flipside

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Need some help from your minds!
Well, since this is to be a carrier, you will probs need radar and a few point defences. And how about a large landing pad on the top for freighters and other things that are too big to land in the fighter bays. After all, the things gotta resupply somehow? ;)

Flipside :)

 

Offline LAW ENFORCER

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Need some help from your minds!
turrets are installed sepratly before LODs and debris etc its got lots of radar.... see those attena? they are sensors... read my tech refrences when my MOD comes out for further information;)

its dock will just be on the side shuttles can land in the hanger
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline Flipside

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Need some help from your minds!
I would say it's pretty much done then, most Aircraft carriers are quite literally Runways with a ship under them, this ship looks perfectly functional and believable as a Carrier.
I suppose the SCP could let you do some cool things with the textures as they are ;) Are you going to use an animated glowmap for the landing lights along the side of the bays? That would be cool :D Another nice little texture effect would be to use a specular map that is very bright for the light gray panels, and quite dark for the rest of the texture, that would help add that 'Armour' feel to them :)
The only other thing I might suggest is maybe put some lights on the lower bridge section, sort of crew quarters?

Flipside

 

Offline LAW ENFORCER

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Need some help from your minds!
ah yes! Windows, lights! Thats why it looks so bland up there! Thank you!


Yes SCP stuff will be used in my Gamma demo (in joke - thats obvious as well)

(waiting for a stable release that has everything before test/demo gets underway with missions but scripts and models is coming along nicly now)
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed