well, actually for my ties i'm using a lot of textures ... with no mercy for graphic cards

i'm actually at 6-7 main texture (256*256) and one 1-3 textures (128*128) used to cover small group of faces for each craft, but most of em are shared from all the fighters...
i now this mean a lot of textures (actually about the same level of aldos if he used 5 512*512 textures) but i like that way...ships are more,more defined....
i tried with a less number of textures with the result of having pixelate distorsions...
my only problem now was the one i mentioned.... there are some textures that are not well mapped .... look at this pics, the "arms" between main hull and solar panels...
side correctly mapped:
side that suck:
actually i've redone the texture i'm talking about and it looks far better but i don't have the possibility to update new screenshots until weekend...but you can see what i'm talking about even with this old versions...
well, i'll try to follow your suggests and see what can i obtain....

bye
[This message has been edited by KARMA (edited 01-22-2002).]