(yes it's a poll, yes it has a 60 day limit.)
I want to know which you guys prefer, Multiple (alternate) endings vs. a linear (longer) story. Oh, first off, lemme say that by Alternate Endings, I mean like full acts ( anywhere from 5 - 15 missions), not wether you fail or achieve a few objectives in one mission.
[glow=blue]Alternate Endings - Pros [/glow]
- You can explore various outcomes of a conflict, show what would it be like if the player were fighting for them instead of them
- It's generally kinda fun to get to choose wether you want to play as the bad guy or good guy.. or the other guy.
- Adds a good deal of replayability to the game, keeping people interested.
[glow=red]Alternate Endings - Cons[/glow]
- They can be a lot of work, and are a lot more time consuming (interface art you wouldn't need, more missions [theorhetically], etc.)
- Alternate Endings can (IMHO) take away from the drama or epic feel of an otherwise linear story. If Admiral Petrarch sacrifices the Aquitaine to save Vega from the Shivans in ending#1 but in ending#2, Petrarch is out on lunch break and misses the whole thing, it takes away from the movie-esque feel, or at least what a linear ending would have in the way of being true to it's on story.
- Alternate endings could be confusing or hard to follow
- If a sequel were to be made, and you have 3 alternate endings, 2 would have to be disregarded. That normally wouldn't be a big deal, but going to all that trouble, story-wise to create 2 alternate endings (acts) , it seems like a waste.
- Could in a sense belittle the story by making it seem 'too-fun'.
[glow=blue] Linear Endings - Pros[/size][/glow]
- A lot easier to work with one story outcome compared to 2 or 3 or 4.
- Tends to make a story feel bigger, more epic, that sorta thing.
- Keeps everything in one Canon plotline.
- Easier to produce story and mission wise.
- All of the focus that would be distributed among multiple outcomes (characters, feelings, events, cool ideas, etc.) can be mixed into one , bigger, longer, better storyline.
- Sequels seem a lot more viable / make more sense / connect with the first plot better
[glow=red] Linear Endings - Cons [/glow]
- You don't get the 'fun' of multiple endings.
- not as much replayability.
- no *required* replayability to finish playing the product.
- A bit shorter of a mission count
- Not as much playing for the bad-guys (situation depending)
- Loss of ideas and such that could be done/shown through alternate endings
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So bassically I'm debating it myself and I want some public opinion. I'm leaning torwards linearity, but i'm already set up more or less for doing alternate stuff (which was a sort of feature).
I know a lot of RTS's make it work, but they aren't dealing with a story following one character. If it weren't for that, there'd hardly be any question.
So what's your guy's opinion?