Author Topic: Homeworld 2 Demo Released  (Read 5420 times)

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You build 5 fighters and 3 corvettes.

 

Offline Nico

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Quote
Originally posted by Unknown Target
yea, but EvE is all graphics, no gameplay.


your point being? comparison was made on graphics, not gameplay :rolleyes:

Quote
Originaly posted by Mr Carrot
Does eve have ships that are 50 times the size of the mothership? Whats the max number of ships on screen at a time in Eve as well?


yup, it does, it also has giant space stations, hell, it even has real size planets.
around the major stations, you can have a hundred players at the same time. Don't forget they're all player con,troled, and each ship is highly detailled. You may not like Eve, but like it or not, it's the most beautiful space game around right now.

edit: titan class gallente ship:

and that's an ingame shot.
« Last Edit: September 04, 2003, 08:39:02 am by 83 »
SCREW CANON!

 

Offline übermetroid

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So....  When can I hope to see some FS ships in a mod for HW2?  :confused:
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Offline Unknown Target

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Not until someone buys it, duh :D

Anyways, EvE may be pretty, but that's it. There's virtually no player interaction in it. Hell, it doesn't need players, the whole freaking thing is "click on that badguy, and wait".

But, EvE is pretty, I must admit. Unfortunately, that's ALL it has going for it.

 

Offline Nico

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Quote
Originally posted by Unknown Target
EvE is pretty, I must admit.  



that's the only point I was discussing, since Eve was picked up as a graphical exemple. but I'm bored of repeating myself, so whatever.
SCREW CANON!

  

Offline Petrarch of the VBB

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Having just played the demo. That is, tutorial, campaign and 2 skirmishes, it gets "meh"

Nothing more.

 

Offline StratComm

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I liked homeworld, and this one looks to be shaping up quite well in my estimation.  The strike craft have a few minor balance issues but nothing too major, and I hope to see some minor tweaks in the actual game to the things that are not quite ironed out.  The Strike Groups in particular, though I don't think they were designed for the way most people tried to use them in the demo.  I mean, if you build your limit's worth of ships and put them into one giant strike group, then yes, they get scattered.  However, if you form more modest strike groups and control them in tandem, they seem to work rather well.  There were times that I wanted to just slow it down, I'll admit, but the faster pace really helps the game in my opinion.  Also, I'm a big fan of the return of the Homeworld style limit system; as the support points system used in Cataclysm was abysmal.  As soon as you got a bigger ship, you scrapped the smaller ones to make room.  However, it is rather annoying to only build one thing at a time, when the original mothership could spit out ships often faster than they could come out of the ports.  Having multiple building facilities helps this though.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 
Meh, the mission scripting needs some work. The interceptors can fire at bombers without having to be afraid they fire back. Bombers lock on taget and don't defens themselves.
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Offline Unknown Target

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The strike groups are basically just a LITTLE bit more powerful than in HW, but Relic made more of them to add a bit of an "epic" feel to the game. At least that's what they said.

 
Um, aren't bombers supposed to die like flies when attacked by fighter?  It's not like Alpha1 is flying them and they don't seem to have a turret XD

 
...No... They don't have thick armour for nothing. But what I mean is that they don't even try to evade or fire back. They jusy stoically continue attacking like mindless drones.
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Offline Liberator

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Quote
Originally posted by ubermetroid
So....  When can I hope to see some FS ships in a mod for HW2?  :confused:


When I get a computer that can run Maya PLE and the time to do it!

I should be able to get started in a few months assuming I can find a job.:(
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 
Just out of curiosity, have you ever played any RTS game?  When you tell some units (A) to attack some other units (B), and then units (C) attack units (A), does (a) continue firing at (B), or do they stop and start shooting at (C)?

While the smart thing for them to do is to start shooting at (C), strategy calls for the Strategic Target you've selected to die (and thus help achieve part of the Overall Strategy), while tactically it's smarter for the bombers to defend then kill the target.


It would be nice if there was a setting to change the behavior tho.  I haven't tried the Tactics button yet.  Could there be an option to adjust that there?

 

Offline StratComm

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Quote
Originally posted by ChronoReverse
Just out of curiosity, have you ever played any RTS game?  When you tell some units (A) to attack some other units (B), and then units (C) attack units (A), does (a) continue firing at (B), or do they stop and start shooting at (C)?

While the smart thing for them to do is to start shooting at (C), strategy calls for the Strategic Target you've selected to die (and thus help achieve part of the Overall Strategy), while tactically it's smarter for the bombers to defend then kill the target.


It would be nice if there was a setting to change the behavior tho.  I haven't tried the Tactics button yet.  Could there be an option to adjust that there?


Yeah that should do it.  I don't know where they fall by default, but it seems like they may go into aggressive initially.  Try Defensive and see how they act.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Ace

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After seeing Venom's shot, EVE does look good. But EVE isn't handling the capacity of 600+ ships on screen at once. (Assuming 6 player multiplayer or so)

Quote
Originally posted by Charlotte
...No... They don't have thick armour for nothing. But what I mean is that they don't even try to evade or fire back. They jusy stoically continue attacking like mindless drones.


Strike group orders do allow ships like bombers to behave more defensively. However when up against interceptors the best defense for bombers I've found is to retreat to a ship with a hangar bay and wait out the fight until corvettes or flak frigates have destroyed the ships that threaten the bombers. Evasive tactics helps give them the extra speed and manuverability edge to escape to shelter. (of course unlike most players I always run my mothership or a carrier into a final fight for the extra firepower)
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Offline DragonClaw

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I had 20 wings of bombers, took out a carrier, 2 torp frigates, and a crapload of interceptors and pulsar corvettes(at least 6 wings of both). My bombers eventually died from the reinforcements that were being sent from the mothership and other carrier but dude, bombers are teh pwnage!

I particularly like the flak effect.

 
What I like is having triple squadron flying together.  Too many seems to not work well, while 1 squadron either doesn't do enough damage fast enough or get slaughtered.  Then again, I'm still completely new to HW.

 

Offline Liberator

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It kind of cool how the strike craft choose their own formations based on the situation and the tactics assigned by the user.

Also really like I've got a strange bug where I get low LOD levels zoomed up right next to the ship.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline Bri_Dog

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They must have written the autolod.script backwards or somthing.
Sig

 

Offline DragonClaw

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Works fine for me...

1. Check the LOD setting in the Setup-->Video options
2. Upgrade your computer- it probably auto-compensates for your slow-ass computers :p