I liked homeworld, and this one looks to be shaping up quite well in my estimation. The strike craft have a few minor balance issues but nothing too major, and I hope to see some minor tweaks in the actual game to the things that are not quite ironed out. The Strike Groups in particular, though I don't think they were designed for the way most people tried to use them in the demo. I mean, if you build your limit's worth of ships and put them into one giant strike group, then yes, they get scattered. However, if you form more modest strike groups and control them in tandem, they seem to work rather well. There were times that I wanted to just slow it down, I'll admit, but the faster pace really helps the game in my opinion. Also, I'm a big fan of the return of the Homeworld style limit system; as the support points system used in Cataclysm was abysmal. As soon as you got a bigger ship, you scrapped the smaller ones to make room. However, it is rather annoying to only build one thing at a time, when the original mothership could spit out ships often faster than they could come out of the ports. Having multiple building facilities helps this though.