Ow! Watch where you're pointing that thing.
OK... it seems that the DX8 code works for 0x and 2x anti-aliasing, but 6x has text artefacts whether I turn on the "alternate mode" or not. OpenGL works in all of them, and looks "sharper" to boot (on my system, anyway).
Say... it'd be nice to see proper trilinear filtering on all those textures. 6xAA makes all the edges look smoooooth
but then it shows up the crappy filtering on the textures...
A few of the models need a little tweaking to look right with the new specular stuff - particularly the (Mentu? The newer Vasudan cruiser, anyway). It looks as though some of the normals have been set up for Gouraud shading, but the specular code is using flat shading.
I can't quite figure out what the command-line options are for the new engine effects, either...
(Edit: OK, I figured out the new engine effects were in a separate build.)