Poll

Will there be a FS_open LM6?

Yes!
26 (66.7%)
No! FS_Retail only!
3 (7.7%)
Make it use FS_Open features, but still be playable with FS_Retail
10 (25.6%)

Total Members Voted: 39

Voting closed: September 10, 2003, 08:37:17 am

Author Topic: To source code or not to source code?  (Read 6528 times)

0 Members and 1 Guest are viewing this topic.

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
To source code or not to source code?
I'm going to say yes.. but then again I am biased because i just wrote the new multiplayer tracker!
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
To source code or not to source code?
I've always said it's best to develop older campains for the origonal and then upgrade to SCP, though there have been a lot of improvements that just can't be done that way (fighter beams many of the new sExps, SSM, but most of the new eye candy is just some table tweaking), if you're makeing a brand new campain go with the SCP, unless you can do everything you want (from a game play standpoint) in FSR, and just want pretier graphics, I realy feel for the people who can't get FSO to work, and I have sugested several major restructurings to help make it more idiot ( ;) ) frendly
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together