Author Topic: Is Freespace suppose to look this good? =P (Image Heavy)  (Read 16067 times)

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Is Freespace suppose to look this good? =P (Image Heavy)
I'll be nice and say that it ran on a 640x800, but the effects were high. i guess its the way i configured my system.  :ick

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Is Freespace suppose to look this good? =P (Image Heavy)
:eek:

*has heart attack and dies*

Guys... this is... it's impossible, no way. This is the way I dreamed FS would be. You guys are incredible. :)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Is Freespace suppose to look this good? =P (Image Heavy)
:eek:
*has heart attack and dies*

Setekh!!!

he's posted!

/*dances with joy*/

/*slowly stops as the other people in the SWIC computer lab look at me strangly*/

if you like this you're gona be blown away with what were going to get away with soon, in about a month we should have a fully implemented HT&L upgrade wich means all the super cool effects all modern games have we too will be able to have, one I'm particularly redy for is cubic environment mapping with per mission created global environment maps,
and then we'll get vertex shaders wich will bring prober beam lighting (currently imposable with HT&L) and then a re implemntation of the cell shading, then pixel shaders then bump mapping

also if you want some other screens look in this thread

here is an example
as I said in that thread
prepare you blader for emenent relese!
« Last Edit: September 23, 2003, 09:18:54 am by 57 »
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
Is Freespace suppose to look this good? =P (Image Heavy)
Quote
Originally posted by _argv[-1]
Instead of just having higher-resolution explosion sprites, how about having fancy particle explosions with fireballs and smoke and stuff


maybe because the pre-rendered sprites look a whole lot better?:wtf:
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Is Freespace suppose to look this good? =P (Image Heavy)
Bobboau! Man, I SO wanted to see you now. It's great to be back, dude. :nod:

Umm... dude... is that specular highlighting?! :eek2:

I... I think I'm going to cry...
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Turnsky

  • FOXFIRE Artisté
  • 211
  • huh?.. Who?.. hey you kids, git off me lawn!
    • The Foxfire Chronicles
Is Freespace suppose to look this good? =P (Image Heavy)
Quote
Originally posted by Setekh
Bobboau! Man, I SO wanted to see you now. It's great to be back, dude. :nod:

Umm... dude... is that specular highlighting?! :eek2:

I... I think I'm going to cry...


Yeah, and i had the great fortune to play the latest SCP...

beam effects on the ships never looked better;)
The Foxfire Chronicles[/b]

   //Warning\\
---------------------------------------------------------------------------------
do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
-----------------------------------------------------------------------------------

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Is Freespace suppose to look this good? =P (Image Heavy)
why, yes, yes it is specular highlighting, or actualy it's better, it's specular mapping, it makes things in game look semi-bump mapped

so are you 'back' back, as in going to reclaim your throne of master spamer (Venom got more posts then you now!!) and HLP lord on high. :)
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 
Is Freespace suppose to look this good? =P (Image Heavy)
Ive posted bobs work in the Sci Fi meshes website for mesh artists. they like our work and im trying to get some of them to join in our cause cause many are old FS2 fans and they would like to see there own ideas used into the FS2 engine. They want to learn how to mod, and in exchange for information possible modding fuctions...


this could asist us with newer ideas for source coding...!

 

Offline Krom

  • 25
Is Freespace suppose to look this good? =P (Image Heavy)
I just reinstalled FS2 after more then a year without using it, just running through the main mission I am likeing the extra eye candy rather a lot :D, and the game seems to run faster then it used to (system: Athlon XP 1700+ @ 200x11=2.2 GHz, 512 MB DDR400 [dual channel] and a GF3 @240/525 MHz on a Abit NF7-S).

-Krom

 

Offline Fineus

  • I made this.
  • Administrator
  • 212
    • Hard Light Productions
Is Freespace suppose to look this good? =P (Image Heavy)
Quote
Originally posted by Bobboau
why, yes, yes it is specular highlighting, or actualy it's better, it's specular mapping, it makes things in game look semi-bump mapped

so are you 'back' back, as in going to reclaim your throne of master spamer (Venom got more posts then you now!!) and HLP lord on high. :)

Plans to add to his post count by remote are already underway ;)

Oh, and Steaky... go check out the screenshots thread - there's some really nice examples of the SCP in action over there!

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Is Freespace suppose to look this good? =P (Image Heavy)
Quote
Originally posted by Bobboau
(Venom got more posts then you now!!)  

OT - what happened to all of Venom's postcount? It's now ~318, lots less than Steak's 11k.
-C

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Is Freespace suppose to look this good? =P (Image Heavy)
They reset it a few weeks back...
Freelance Modeler | Amateur Artist

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Is Freespace suppose to look this good? =P (Image Heavy)
Quote
Originally posted by Bobboau
why, yes, yes it is specular highlighting, or actualy it's better, it's specular mapping, it makes things in game look semi-bump mapped

so are you 'back' back, as in going to reclaim your throne of master spamer (Venom got more posts then you now!!) and HLP lord on high. :)


Ooh, does that mean you've a separate map that specifies the specular highlights, or the areas affected by specular? At least, that's what it sounds like. That's damn awesome man, congrats to you man. :nod:

Most definitely! :nod: Not sure about lord on high, but I ought to be here virtually every day for... at least six months. :D
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Is Freespace suppose to look this good? =P (Image Heavy)
Yep, a Different map to affect shine, and color... As I understand it, there's probably a way to make those spinny bits of your Array™ shine a golden color at certain angles... :p
Freelance Modeler | Amateur Artist

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Is Freespace suppose to look this good? =P (Image Heavy)
Quote
Originally posted by WMCoolmon

OT - what happened to all of Venom's postcount? It's now ~318, lots less than Steak's 11k.


I asked for it to be reset(ed?), so people stop bothering me with it :p ( I must be around 12k now, tho :p )
SCREW CANON!

 

Offline Drew

  • 29
    • http://www.galactic-quest.com
Is Freespace suppose to look this good? =P (Image Heavy)
(dam spamm0rs  :P)

the new antialiasing support makes the game look even better :D

EDIT:


Herc1 (shinemapped, fsport) in da tech room.

beautifull dont'cah think?
« Last Edit: September 27, 2003, 06:29:33 pm by 1243 »
[(WWF - steroids + ties - spandex) / Atomic Piledrivers] - viewing audience = C-SPAN

My god.. He emptied the gasoline tank from the van onto your cat, lit him on fire, threw him in the house and dove for cover.  :wtf: Family indeed.  ~ KT

Happiness is belt fed.

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Is Freespace suppose to look this good? =P (Image Heavy)
Damn straight. :)

Hmmm, this may be worth checking out... my card handles FSAA already, but it garbles the game's text while doing so. Nice screenies. ;)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Is Freespace suppose to look this good? =P (Image Heavy)
:eek2: :eek2: :eek2:

I really need a new video card... :sigh:
-C

 

Offline terren

  • 27
Is Freespace suppose to look this good? =P (Image Heavy)
GODLY!
:jawdrop:



must find job!
Proud user of wings 3-D

                 
Mad? Oh yes quite mad.

 

Offline BlazeME

  • 25
Is Freespace suppose to look this good? =P (Image Heavy)
Sweet :eek2:
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
Albert Einstein (1879 - 1955)