Author Topic: Let's summerize all knowledge about table editing  (Read 1214 times)

0 Members and 1 Guest are viewing this topic.

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Let's summerize all knowledge about table editing
I have spent much time tabling but there are some fields which are still mysteries:
$Density
$ND
+Zadd
+Flicker

and some flags:

stream, esuck, no_collide_invisible

?:confused: ?
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline diamondgeezer

Re: Let's summerize all knowledge about table editing
Quote
Originally posted by TopAce
$Density

Not used AFAIK

Quote
+Zadd

Something to do with the layering of beam images

Quote
stream[/b]

Think this one is obsolete

Quote
esuck[/b]

You know the Leech and Lamrey guns? Yeah.

Quote
no_collide_invisible

OK, for example,  the Orion has a poly with the 'invisible' texture blocking its hanger entrance. Give the Orion this flag and you can pass throught to invisible poly to enter the hanger.

 

Offline Solatar

  • 211
Let's summerize all knowledge about table editing
esuck makes it do the leach cannon deal, no collide invisible makes you not collide with invisible textures. As far as I can tell, stream makes your weapon fire in just that, a stream.

I don't play with beam cannons (TVWP and all.:D ) so I don't know what the first four mean.

  

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Let's summerize all knowledge about table editing
so the esuck is the same as EMP,  just it says the weapon to do the leech effect, not the EMP?
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline diamondgeezer

Let's summerize all knowledge about table editing
Quote
Originally posted by Solatar
As far as I can tell, stream makes your weapon fire in just that, a stream.  

As opposed to all the weapons which don't have the flag, like the Kayser. I never use 'stream' in any of my weapons. Like I said, I think it's a relic.
Quote
Originally posted by TopAce
so the esuck is the same as EMP,  just it says the weapon to do the leech effect, not the EMP?

Yes. You could have concluded that from the fact that in FS2, only the Lamprey has the esuck flag.

 

Offline diamondgeezer

Let's summerize all knowledge about table editing
Aargh, double post.

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Let's summerize all knowledge about table editing
damn :)
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Let's summerize all knowledge about table editing
I know very little about tabling but GE helped me out and covered most of this in his section of my FAQ. :)

Click me
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Re: Let's summerize all knowledge about table editing
Quote
Originally posted by TopAce
+Zadd
+Flicker


Flicker should be self-explanitory, it sets what percentage of a beam's set width that the beam will scale up and down across.  A larger value produces more visable flickering (or pulsing, if you prefer).

Zadd is exactly what it says, "Z-add".  The numbers here tell the rendering engine what "depth" to give to each beam layer.  A depth of 0 will be rendered first, with the subsequently greater-valued layers being rendered order of increase in this field.  A typical 4 layer beam will have Zadd values of 0 for base layer, 0.2 for second layer, 0.5 for third layer, and 0.8 or 1 for top layer.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM