Originally posted by TopAce
+Zadd
+Flicker
Flicker should be self-explanitory, it sets what percentage of a beam's set width that the beam will scale up and down across. A larger value produces more visable flickering (or pulsing, if you prefer).
Zadd is exactly what it says, "Z-add". The numbers here tell the rendering engine what "depth" to give to each beam layer. A depth of 0 will be rendered first, with the subsequently greater-valued layers being rendered order of increase in this field. A typical 4 layer beam will have Zadd values of 0 for base layer, 0.2 for second layer, 0.5 for third layer, and 0.8 or 1 for top layer.