I tried it last nighte, and I don't want to downplay the value of GE's work, but I don't like it.
There are only a couple of occasions when you've taken use of the ability to color the shine and most of the maps are so toned down they leave the fighters without any metalic shine.
I know you don't like the extreme whiteness of shines, but this is only the top of the light curve in direct sun light. Toning that down alone would be good.
In space metalic things have to glow like they are emmanating light.
A thought occured to me, that would best discribe my reaction: "Heh, it's like shine parts added to a ship, just as with glowmapping".
Which is the reason why I don't like it. The glowmapping stuff was great as it was done.
However shinemapping shouldn't concentrate on just parts of a ship. In this essence, whereas glowmapping was adding key detail parts to a ship, shine mapping is a major overhaul IMHO.
I don't know wheter you like really mat colors, but I think even with all the paint on the fighters the light would still penetrate and get reflected.
Look at the FS1 techroom animations of the ships.
They did show of a lot of shine.
The problem could reside in the fact that too much light gets reflected even in low angle, so a little tweaking could be necessary to the code.
Metalic fighters like the Apollo, Medusa, Athena, Hercules should be looking quite shiny with a distinct tint to the shine that was made by the paint. Whitish for the Apollo, a mud green with the Medusa, dark grey/sandy red for the Athena and a light gray/blue with the Herc.
That sandy effect could be used for dark craft. Instead unsing pure colors I think the original texture could be blended with a grainy one. So you have small spots where then light escapes like tiny needles and others where it's quite dull.
This color would also go well with the lower parts of those modern Vasudan armor.
A toned down light brownish reflection would go with Vasudan craft. Coupled with some red-blood and greenish-grey for machinery parts.
The Orion and the Arcadia with a blue-purple paint job should have a distinct metal blue tint.
I know it is easy to go off like that and retell just how good that would look, but I know it is a ton of work and the reason why I still highly apreciate the fact you've given a shot at the job.
I'd call your shine set a "shine-highlight mapping", that would be a good template for any future shine maps.