Originally posted by Drew
very
i wanna see these babies textured
So do I....
TrashMan: Oh, haven't noticed your siggy!!! Consider yourself a lucky guy

And, yeah that one is loosely based on the Andromeda
That opening in the front is the Hangar.
Raa: I used quad divide on some parts of it

for an high poly ship that you want to be roundy and organic, quad divid does help

Deathstorm: dunno what game you are talking about, so it is a coincidence...
Glad you are liking them

Btw, here are the poly counts I am using for the various ship class main hulls:
Fighter/bomber: 0-1000 poly
Cruiser: 1400-2000
Corvette: 2000-3000
Destroyer: 3000-5000 (of which 4000-5000 are rare exceptions, like a Vasudan destroyer I'm making)
Juggernaut (haven't done any...): 4000-7000