Author Topic: Who thinks that there can never be beams in FS1?  (Read 2438 times)

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Offline Hippo

  • Darth water-horse
  • 211
  • Grazing.
    • All Hands to War
Who thinks that there can never be beams in FS1?
Some of you remember my post about the #beamweapons comment in the FS1 weapons table... Well... After some tinkering, I have goten a crude beam working ingame... It uses FS2 elements, but so far the beam texture are the only thing i have put in as FS1 requires the rest to be logged in tables... It is still VERY crude...




Take a close look, and you can begin to see the inner workings of AHTW...


To answer the obvious questions, no, this will not be in AHTW. Yes that Orion is called an Aten. There are no Atens in the mission. The railgun and cataclyst will be released with AHTW.


I also need 1 more tester to test the AHTW demo before I can release it... It IS a FS1 campaign, so you WILL need FS1... PM me if you are interested...
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
VWBB Survivor -- 100 Posts -- July 10 2002 - July 10 2004

AHTW

 

Offline Flaser

  • 210
  • man/fish warsie
Who thinks that there can never be beams in FS1?
...or convert it yourself using the FS-Port if you don't have FS1.
Please don't burn me Hippo I'm merly giving some advice for those unhappy sould who do not posses this great title.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline Hippo

  • Darth water-horse
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Who thinks that there can never be beams in FS1?
Quote
Originally posted by Flaser
...or convert it yourself using the FS-Port if you don't have FS1.
 


The thing is, FS1 wasn't beam-capeable... Till now ;7...


But im pretty decided that it will stay as FS1 untill the FS1 version is out, then maybe i'll convert it...
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
VWBB Survivor -- 100 Posts -- July 10 2002 - July 10 2004

AHTW

 

Offline Falcon

  • 29
Who thinks that there can never be beams in FS1?
Who cares if the beam is crude.... as long as it does massive damage :devil:

 

Offline Hippo

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Who thinks that there can never be beams in FS1?
Im still weaking it... right now, the damage is at 80... Im leaving it low till it looks god so i can get several angles before the ship exlpodes...
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
VWBB Survivor -- 100 Posts -- July 10 2002 - July 10 2004

AHTW

 

Offline Setekh

  • Jar of Clay
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    • Hard Light Productions
Who thinks that there can never be beams in FS1?
Hey man, I played around with that sort of thing years ago - except your version looks ten times better than mine. ;) Nice one, bro. :yes:
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Gloriano

  • silver dracon
  • 210
  • Machina terra
Who thinks that there can never be beams in FS1?
FS+beams=cool:) :yes:
You must have chaos within you to give birth to a dancing star.- Nietzsche

When in despair I remember that all through history the way of truth and love has always won; there have been tyrants and murderers, and for a time they can seem invincible, but in the end they always fall.- Mahatma Gandhi

 

Offline karajorma

  • King Louie - Jungle VIP
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    • Karajorma's Freespace FAQ
Who thinks that there can never be beams in FS1?
NIce work Hippo :) Makes me wonder what else is buried in the FS and FS2 code. :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Bobboau

  • Just a MODern kinda guy
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  • 213
Who thinks that there can never be beams in FS1?
is that an actual beam, or a trailed pulse weapon?
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Offline Hippo

  • Darth water-horse
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Who thinks that there can never be beams in FS1?
:nervous:
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
VWBB Survivor -- 100 Posts -- July 10 2002 - July 10 2004

AHTW

 

Offline Taristin

  • Snipes
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    • Skelkwank Shipyards
Who thinks that there can never be beams in FS1?
:ha:
Freelance Modeler | Amateur Artist

 

Offline Hippo

  • Darth water-horse
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Who thinks that there can never be beams in FS1?
what do you mean 'HA!'?
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
VWBB Survivor -- 100 Posts -- July 10 2002 - July 10 2004

AHTW

 

Offline Solatar

  • 211
Who thinks that there can never be beams in FS1?
Quote
Originally posted by Hippo
what do you mean 'HA!'?


I too have done beams in fs1 this way...except for the background, at one point I had the first mission with the Knossos completely ported to fs1.

EDIT: But they still looks awesome, don't get me wrong.:D  We just thought you meant real beamz...:p

 

Offline Hippo

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Who thinks that there can never be beams in FS1?
But fred1 doesn't let you access the full backround editor :(...
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
VWBB Survivor -- 100 Posts -- July 10 2002 - July 10 2004

AHTW

 

Offline Hippo

  • Darth water-horse
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Who thinks that there can never be beams in FS1?
Quote
Originally posted by Solatar



EDIT: But they still looks awesome, don't get me wrong.:D  We just thought you meant real beamz...:p


Well, other then using the beam weapon heirarchy, they can be exact replicas of beams, except that when the cruiser firing them is traveling at 70+ Mps you can easily see that there is a gap between the turret and the 'beam'
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
VWBB Survivor -- 100 Posts -- July 10 2002 - July 10 2004

AHTW

 

Offline Solatar

  • 211
Who thinks that there can never be beams in FS1?
Yeah, but what about slash beams, I always had trouble with that. You figure them out?:D

 

Offline Hippo

  • Darth water-horse
  • 211
  • Grazing.
    • All Hands to War
Who thinks that there can never be beams in FS1?
that would be a difficult task for FS1... unless there were a way to randomize turret acuracy while firing, or move the target ship at the same time...
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
VWBB Survivor -- 100 Posts -- July 10 2002 - July 10 2004

AHTW

 

Offline Solatar

  • 211
Who thinks that there can never be beams in FS1?
hmmm....your right, hadn't thought of that.:D

 

Offline Hippo

  • Darth water-horse
  • 211
  • Grazing.
    • All Hands to War
Who thinks that there can never be beams in FS1?
I have to tweak the brightness of that... and the width... it doesn't look like a BFRed yet... If any of you are also insane enough to mod FS1 and want to give this a shot, PM me...
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
VWBB Survivor -- 100 Posts -- July 10 2002 - July 10 2004

AHTW

 

Offline Joey_21

  • 28
    • http://denebsystem.cjb.net/
Who thinks that there can never be beams in FS1?
:rolleyes:



denebsystem.250free.com/antifighter.gif

- something I messed around with in May of 2000 and quite a feature in my first campaign. :D