Ok, here's what I am working on. People will beable to download all of these files and then just have a full fledged system install. It will run through an install routine so people won't have to go seaching around for all of the files.
If I could get peoples input of what they would like to see included in the release, that would be great!
PLEASE NOTE this is still a work in progress. Nothing is final, so please, make suggestions!Here's the README i will include:
Freespace2 Open 3.5.5 FULL INSTALL
Freespace2 Open 3.5.5 FULL INSTALL
--------------------------------------
1. NOTES
2. SETUP
3. COMMUNITY INFORMATION
4. CREDITS
--------------------------------------
//////////////////////////////////
--------------------------------------
1.NOTES
--------------------------------------
This version includes the following:
-Heavily Modified version of the
Home of the Underdogs Freespace2 Download.
[ website: www.the-underdogs.org/ ]
-Improved version of FS2 courtesy of the efforts put
forth by the Freespace Source Code Project Team.
Using FS_OPEN and their Unofficial Media .VP file.
[ website: http://freespace.volitionwatch.com/fsscp/ ]
-Cut scenes in .AVI format that will play in fs2_open versions
3.5.5 and up. .AVI friendly campaing file courtesy of Karajorma.
[ website: http://homepage.ntlworld.com/karajorma/freespace/intro.html
]
-All FS2 .VP files
-Some higher resolution .pcx textures taken from the Freespace 1
to Freespace 2 port.
[ website: http://www.3dactionplanet.com/hlp/hosted/fsport/index.html ]
This can be considered as a full install of Freespace 2, with
many perks and upgrades thanks to the FS communities, and the hard
working individuals who put in their own time and effort.
--------------------------------------
2.SETUP
--------------------------------------
When you go to play FS2, you must first set up the launcher.
1. Launch the game through a shortcut (or open Launcher.exe in the game
directory)
2. Hit 'BROWSE' and Locate the fs2_open_XXX.exe in the game directory.
3. Set up your video, audio, and joystick settings.
*note: the original exe files are included.
You should also check the FSSCP for newer releases that contain
bug fixes and enhancements.
website: http://freespace.volitionwatch.com/fsscp/
--------------------------------------
3.COMMUNITY INFORMATION
--------------------------------------
The community resources available for Freespace2 are
tremendous.
I recommend the following sites:
If you want general FS2 info:
- The FreeSpace Oracle -
http://homepage.ntlworld.com/karajorma/freespace/intro.html
FS2 Community:
-Hard Light Productions: http://dynamic4.gamespy.com/~freespace/hlp/
-Freespace Watch: http://freespace.volitionwatch.com/
---------------------------------------
---------------------------------------
6. Credits
---------------------------------------
FreeSpace 2 developed by Volition, Inc.
for Interplay Productions
Volition, Inc.
--------------
Design:
Dave Baranec
Jason Scott
Adam Pletcher
& The FreeSpace 2 Team
Based on an Original Design by:
Adam Pletcher
Lead Programmer:
Dave Baranec
Programming:
Dave Andsager
Jeff Farris
Neil Kumar
Lead Artist:
Jasen Whiteside
Real-Time Artists:
John Enricco
David Gulisano
Matt Kresge
Cutscene Artists:
Kelly Snapka
Matt Flegel
Mission Design:
Brad Johnson
James Agay
Jim Boone
Chad Nicolas
Jordan Roc
Writers:
Jason Scott
Mike Breault
Music and Sound Design:
Dan Wentz
Executive Producer:
Mike Kulas
Director of Product Development:
Philip Holt
Quality Assurance Test Lead:
Anoop Shekar
Quality Assurance Testers:
James Tsai
Alvan Monje
Andrew McIntosh
Nicolaus Malnick
Allan Bautista
Eric Keyser
Web Design and Development
& squadwar.com:
Nathan Camarillo
Manual:
Mike Breault
Parallax Online:
Dave Baranec
Mark Allender
Kevin Bentley
Network Administration:
Mark Muller
Office Management and Administration:
Ginny Gee
Misty Goodman
German Localization:
Heiko Herrmann
FRED2 Documentation:
Peter Drake
Voice (Los Angeles):
Voice Producer:
Fred Hatch
Voice Direction:
Jamie Thomason
Voice Editor:
Frank Szick
Voice Recording Engineers:
Paul Andris
Ernie Sheesley
Assistant Recording Engineers:
Eric Lewis
Lisa Carlon
Cast:
Robert Loggia
Ronny Cox
Kurtwood Smith
Stephen Baldwin
Voice (Chicago):
Voice Producer:
Ron Steele, Sr.
Voice Recording Engineer:
Dave Steele
Recorded at:
EKO Media Design Company
Cast:
Sy Osborne
Tony Russell
Charles Gerace
Joe Sikora
Rick Weiss
Kurt Naebig
Dale Engram
Voice (Champaign):
Voice Recording Engineers:
Scott Warren
Dan Wentz
Recorded at:
Prairie Production Group
Volition, Inc.
Cast:
Roger Cooper
Robin Kaler
Peter Davis
Doug Quick
Roger Francisco
Dan Simeone
Tamara McDaniel
Mike Trippiedi
Jim Manley
John McKeighan
Bruce Heck
Jason Scott
Dave Butler
Eric Sizemore
Kay Holley
Original FreeSpace Team:
Adam Pletcher
Mike Kulas
John Slagel
Mark Allender
Alan Lawrance
Jasen Whiteside
Frank Capezzuto III
Peter Han
Mike Comet
Sandeep Shekar
Dave Baranec
Dave Andsager
Jason Hoffoss
Dan Wentz
Mitri Van
Brad Johnson
Jim Boone
Duncan McPherson
Special Thanks:
Harold Kim
Erik Hernandez
John Palmero
Mike Motoda
Scott Lee
Dawn Dvorak
Amy Dalton
FS2 Beta Testers
Darren Wheeling
BJ Mace
Dan Kulhman
Verena Buttler
Alexander Streule
Michael Schmalz
Chris Borders
Denise Diehl
Neat Deal Productions
Sharon Wottrich
Voices Unlimited
Vocal samples courtesy of Spectrasonics' "Symphony of Voices"
Interplay:
----------
Producer:
Jim Boone
Line Producer:
Primo Pulanco
V.P. of Product Development:
Trish Wright
Division Director:
Feargus Urquhart
Director of Quality Assurance:
Jeremy Barnes
QA Manager:
Michael Motoda
Greg Baumeister
Quality Assurance Project Supervisor:
and Compatibility Manager:
Darrell Jones
Testers:
Erik Hernandez
John Palmero
Harold Kim
Tony Piccoli
David Fleischmann
Matt Golembiewski
Galacio Ramirez
Tim Anderson
Henry Lee
Compatibility Technicians:
John Parker
Derek Gibbs
Josh Walters
David Parkyn
Product Marketing Manager:
Alison Quirion
Communications Manager:
Lisa Bucek
Traffic Manager:
Paul Naftalis
Terminology Consultant:
GySgt. John R. Boone (USMC, ret.)
Special Thanks:
Noelle for putting up with the long absence.
Chad Nicholas for delaying his move so he could make missions.
Erik Hernandez, John Palmero, Harold Kim, and Mike Motoda for
putting their lives on hold.
Feargus Urquhart for all the great advice.
Special Thanks to the FreeSpace Community:
The FDL
Descent Chronicles
The Descent Network
FreeSpace2.Net
FreeSpace2.Org
FreeSpace SwapMeet
FSURP
FUDL
Ground FreeSpace
Planet FreeSpace
Ross 128
Science Station Andromeda
Shattered Star Confederation
A Talent For War
Xanadu's Mission Archives
Freespace Source Code Project:
DTP Coder and FRED Maintainer
Goober5000 Coder
IceFire VW Liason
Inquisitor Project Lead
kasperl News guy
Orange Webmaster
phreak Coder
RandomTiger DirectX Code Lead
Righteous1 Coder
bobboau Coder
Stealth Webmaster / Tester List Maintaner
bottomfan Readme documentation
deep_eyes Readme documentation
------
If you like what you see, consider giving back to the community by
providing them with your skills!
All parts of this installation are the property of their respective
owners.
I've also insluded another text file (not the readme) that will pop at the end on the installation. It is intended to explain what exactly the release is, and that FS2 Open is also A WIP (so they should check for updates... yada yada)
Anyways, here's what I put in now.
********************************************************
IMPORTANT INFORMATION TO NOTE
PLEASE READ IN FULL.
THIS SOFTWARE IS NOT FOR SALE. ALL
CONTENT IS THE PROPETY OF ITS
REPECTIVE OWNERS.
*******************************************************
FreeSpace2 was developed by Volition Inc.
[ http://www.volition-inc.com/ ]
All original source code, art work, etc. is the
property of Volition, Inc. You may not sell or otherwise
commercially exploit the source or things you create
based on the source, or any other of Volitions work.
Freespace2 was published with Interplay.
[ http://www.interplay.com/ ]
PXO was responsible for managing on-line play.
[ http://www.pxo.net ]
This release uses the ongoing work of the
Freespace Source Code Project.
[ http://freespace.volitionwatch.com/fsscp/ ]
FS_OPEN is always in constant development, and
it is recommended that you visit their webpage after
installation to check for any new realeases and updates,
as they will contain bug fixes and enhancements for you
to take advantage of.
The software included in this release comes with
no gurantees whatsoever. We are not responsible for any
damadges incurred to your network, system, software, or
any of you or your companies property.
********************************************************
On top of that, the official FS2Open readme is in there. What I'm going to put in in the readme is a list of enhancements in the current official version that have been made.
So also let me know what info you think I should put in there!
So I'm working with the Inno Setup compiler [just learned how to use it today] to get a version together that people could just download, and have all the .VP files, and Games files, and not having to search for anything.
It's going to be a big download, But I've split it ip into ~25MB BIN files so that people could get it in chunks.
*** The size it is at now with all of this is 809MB.
it is going to get bigger for sure because I want to add the
Modding tools and utilities the community has developped. However I was thinking of having several versions available.
Anyways, more info to follow as I progress.
**************************UPDATE
Okay, I updated the readme and info files for now. What I need to do is as follows:
I am also going to get the official FSSCP readme to lauch as well after installation. [ http://fs2source.warpcore.org/readme/readme_3.6.txt is the latest one I found ]
What I was wondering is how to credit those who contibuted to the unofficial media vp???