Author Topic: Starforce Mod storyline info  (Read 4595 times)

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Offline Woolie Wool

  • 211
  • Fire main batteries
Starforce Mod storyline info
The year is 4022--Over 1,500 years have passed since the three Great Wars of 2335, 2367, and 2393 tore the galaxy asunder. The Shivans are long gone and believed extinct. Humanity and Vasudankind rule the galaxy, which is split among the Savaran Imperial Alliance, Microsol Consortium, Republic of Erigone, Earth Federation, and Parliamentary Vasudan Empire. Alliances have been forged, boundaries have been drawn, and wars have been fought on a colossal scale, but none approached the dire struggles against the Shivans in the 24th century. But now a new threat has emerged to our species. During the exploration of a massive subspace anomaly called the Stargate, a new species, the Zica were discovered. An ancient civilization older even than the Ancients, they left the galaxy milennia ago, leaving behind bizarre alien weapons with mechanisms beyond our comprehension and unbelievable firepower and bizarre "tunnel worlds" that seem to defy their own gravity--tunnels lead into the cores of these worlds and crisscross all through the interior, with some mechanism keeping them from being crushed. But now the Zica have returned, and massive armadas of huge ships are pounding through our fleets. Their goal: xenocide. The major factions are splintering, with rebel groups like the Border Systems Coalition and the ancient Vasudan cult Hammer of Light popping up all over the galaxy. The Fourth Great War has begun.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline karajorma

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Starforce Mod storyline info
Don't call it the stargate. No one will take you seriously if you do.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Galemp

  • Actual father of Samus
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Starforce Mod storyline info
Congratulations, there is now absolutely nothing in your mod that we haven't seen.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Drew

  • 29
    • http://www.galactic-quest.com
Starforce Mod storyline info
seriously....:blah:
[(WWF - steroids + ties - spandex) / Atomic Piledrivers] - viewing audience = C-SPAN

My god.. He emptied the gasoline tank from the van onto your cat, lit him on fire, threw him in the house and dove for cover.  :wtf: Family indeed.  ~ KT

Happiness is belt fed.

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Starforce Mod storyline info
I have some tricks up my sleeve...:drevil:

(this stuff is backstory--the actual plot won't be revealed until you play it)
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline StratComm

  • The POFressor
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Starforce Mod storyline info
For someone who has amassed 1200 posts in 6 months, you really don't seem to get what it takes to put together a solid campaign Woolie.  Go ahead, work on your own stuff.  But it'd go over a lot better if you'd write most of the campaign first and then pimp it.  Especially since you don't seem to be interested in recruiting.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Woolie Wool

  • 211
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Starforce Mod storyline info
Quote
Originally posted by StratComm
For someone who has amassed 1200 posts in 6 months, you really don't seem to get what it takes to put together a solid campaign Woolie.  Go ahead, work on your own stuff.  But it'd go over a lot better if you'd write most of the campaign first and then pimp it.  Especially since you don't seem to be interested in recruiting.


Recruitment is easier said than done, with everyone already working on something. Hopefully the Mac and Linux ports, combined with a slew of upcoming releases, will bring some more modders over here. The last time I tried recruiting I got zero results.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Solatar

  • 211
Starforce Mod storyline info
Quote
Originally posted by Woolie Wool
I have some tricks up my sleeve...:drevil:

(this stuff is backstory--the actual plot won't be revealed until you play it)


Let me guess, the asguard are going to make an appearance flying reskinned Hercs?

Seriously dude, plan this out first and try to use original stuff. Nobody will play this if we've already seen everything. MAYBE I'd play it if it had a kickass storyline, but this storyline isn't very original to say the least.
:doubt:

pot in a nutshell: You don't work your ass off, nobody cares about your campaign.

 

Offline Knight Templar

  • Stealth
  • 212
  • I'm a magic man, I've got magic hands.
Starforce Mod storyline info
Quote
Originally posted by Solatar


Let me guess, the asguard are going to make an appearance flying reskinned Hercs?

 



Last I heard, that's actually DOTA.

:nervous:
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Starforce Mod storyline info
Yeah, there are no "asguard" or Hercs in Starforce.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

  

Offline Qwer

  • 28
  • If it bleeds, I can mod it
Re: Starforce Mod storyline info
Is Starforce dead? :shaking:
If in your opinion there's no difference beetwen "Master Game" and "Game Master", I can only feel for you.

 

Offline Martinus

  • Aka Maeglamor
  • 210
    • Hard Light Productions
Re: Starforce Mod storyline info
It's bad form to dig up long dead topics Qwer, if starforce were alive and well there would have been posts about it more recently.

 

Offline Mefustae

  • 210
  • Chevron locked...
Re: Starforce Mod storyline info
Wow, 2 years & 2 months... that's gotta be a record...

 
Re: Starforce Mod storyline info
wait wait wait, 3rd great war, where that one came from??? inferno???

 

Offline Nuclear1

  • 211
Re: Starforce Mod storyline info
It's bad form to dig up long dead topics Qwer, if starforce were alive and well there would have been posts about it more recently.


Well, I suppose it is a legitimate question posted in the correct thread. With Search gone kaput and all, I wouldn't blame him too much. :)
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 

Offline karajorma

  • King Louie - Jungle VIP
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Re: Starforce Mod storyline info
It's a better practice to open a new thread and post a link to this one instead of bringing this one back from its grave.

Anyway I'm locking it now.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Nuclear1

  • 211
Re: Starforce Mod storyline info
O RLY? :nervous:
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 

Offline G613

  • 23
  • Galaxy613
Re: Starforce Mod storyline info
I think your key is broken Kara. :confused:

 

Offline karajorma

  • King Louie - Jungle VIP
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Re: Starforce Mod storyline info
Ummmm. You saw nothing. :nervous:
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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