Hey all.. I may be way off the mark with this one - in which case let me know - but it seems a lot of people aren't sure how to turn on / off certain features of the source code.. or indeed what parts of the code are packaged with what *.exe file (the engine trails code change may come with glows and HT&L enabled, it may not - who knows but the person who produced it?).
My point is this.
Would it be possible to package a readme file with all releases of the code, including whatever changes are made from the original source as well as any commands necessary to run the code (or indeed where files need to go etc. to make use of the features it brings. I.E. Ships glows textures go in the effects folder).
It's not a massive thing, it just helps people like me keep track of what code is packaged with what mod and so on... so that if I want to try something I can know exactly what is / can be enabled and how to do it.
Indeed there could be a generic readme section on the website that contains each addition such as:
Glow maps:
These add glow effects to all lit elements of the ships. Glow maps should be placed in the /data/maps directory of the base FS2 folder.
Engine trails:
These add additional trail effects to engines of all ships in game. Textures should be placed in the /data/effects directory of the base FS2 folder.
Engine Particles:
Adds particle effects to ships engine in game. Use the following .TBL entrys to generate the code:
CODE
And place all textures for particles in the /data/effects directory of the FS2 folder.
Developers could cut/paste these into their readmes and add on their own changes at the beginning and/or end. End users could download the file, open the readme to see whats there and immediately make use of it.
Possible? Waste of time? It'd be really handy for the likes of me!
