Author Topic: SB Taurvi High definition maps. (image heavy)  (Read 5177 times)

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Offline Krackers87

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SB Taurvi High definition maps. (image heavy)
I made a 1024 by 1024 24 bit .TGA and improved the taurvis pixelated textures.


The old:






The New:









This is a 3 mb (unzipped) map so its really high def.

i might try to make it a little optimized.
http://hades-combine.com/images/high%20def%20taurvi/SB%20Taurvi.zip
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline Taristin

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SB Taurvi High definition maps. (image heavy)
Heh, add a little more detail to them! That's an order!
Freelance Modeler | Amateur Artist

 

Offline Krackers87

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SB Taurvi High definition maps. (image heavy)
um theyre 3mb already

are u serious?
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline Nico

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SB Taurvi High definition maps. (image heavy)
sorry, but to me they look the same ( blurry as hell ).
SCREW CANON!

 

Offline Lightspeed

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SB Taurvi High definition maps. (image heavy)
Quote
Originally posted by Nico
sorry, but to me they look the same ( blurry as hell ).


uhm kinda.

Try to get rid of those blurred edges, make clear sharp forms
(shivan-like) :)

Add details, details, details. And of course you need to do a new glow map since if you don't, the blurred thingy will be placed on top of the nice new map ;)

-edit-
just had a look at the .zip
resizing the pic and coloring the right parts red is a good start, but doesn't really make full use of the possibilities. You should add some sharp details (like some scratches, like little hull panels, etc) and get a better overall texture (the metal stuff).
« Last Edit: November 02, 2003, 03:51:38 pm by 1317 »
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Offline Solatar

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SB Taurvi High definition maps. (image heavy)
A three meg map, for a bomber? I think that's a little much.:p

 

Offline Taristin

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SB Taurvi High definition maps. (image heavy)
Quote
Originally posted by Krackers87
um theyre 3mb already

are u serious?


I didn't say make them bigger. I mean like what Lightspeed said... Bigger is a start, because it was ridiculously small, but it needs more...  stuff.
Freelance Modeler | Amateur Artist

 

Offline Krackers87

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SB Taurvi High definition maps. (image heavy)
resized to 556 x 556 pixels so its only 1 mb unzipped now

should improve speed
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline Krackers87

  • 158 crew
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SB Taurvi High definition maps. (image heavy)
sharpened it more and reuploaded it

EDit: added B & C levels an re uploaded
« Last Edit: November 02, 2003, 04:43:02 pm by 1143 »
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline RandomTiger

  • Senior Member
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SB Taurvi High definition maps. (image heavy)
You can use JPG's as well you know.
Textures should use the following sizes only:

16,32,64,128,256,512,1024,2048 etc, etc

556 x 556 will turn into 1024x1024 which will likely run a lot slower than if you made it a few pixels less 512x512

 

Offline Krackers87

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SB Taurvi High definition maps. (image heavy)
resized to 512 x 512 and added 5 reskins using photoshop effects.
One of the better ones:

Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline Fineus

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SB Taurvi High definition maps. (image heavy)
A little to much red to black... what I'd love to see is the entire Shivan fleet reskinned with a more black/red style than its current grey/red.

 

Offline mikhael

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SB Taurvi High definition maps. (image heavy)
What Thunder said. Absolutely.
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Offline WMCoolmon

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SB Taurvi High definition maps. (image heavy)
Quote
Originally posted by Kalfireth
A little to much red to black... what I'd love to see is the entire Shivan fleet reskinned with a more black/red style than its current grey/red.


With lots of details. ;7
-C

 

Offline Bobboau

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SB Taurvi High definition maps. (image heavy)
I actualy prefer the grey to the black, dark grey, and I like em to be real shiny

and open up the Nephelem texture in the lowwer right hand corner is a good suply of evil red shivanyness
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Offline Kazan

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SB Taurvi High definition maps. (image heavy)
tga = inefficient
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Offline Bobboau

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SB Taurvi High definition maps. (image heavy)
there is jpg suport
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learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline mikhael

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SB Taurvi High definition maps. (image heavy)
Quote
Originally posted by Kazan
tga = inefficient


I'm tempted to ask for source. ;)


However, I agree with  Kaz on this one.
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline LtNarol

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SB Taurvi High definition maps. (image heavy)
TGA is overboard, and jpg compression kills color contrast on details, is there no good midway compromise?  PNG perhaps?

 

Offline Bobboau

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SB Taurvi High definition maps. (image heavy)
this is what it should look like
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together