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Offline Setekh

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Lightspeed's Graphics and Shine Maps (image heavy)
Quote
Originally posted by mikhael
Very good. It came out to 3566 polys. There's not as much detail naturally, but its done. :D

I remodelled it entirely from scratch. Not bad for 3hrs worth of work. :D

[quick renders coming. watch this space]




Yegads man, from scratch?! Nice one, mik. :)
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Offline mikhael

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Lightspeed's Graphics and Shine Maps (image heavy)
It was easier that way and a heck of a lot faster. Devolving a detailed mesh from 38k polys to something sane is incredibly difficult. Working from scratch, with the higher poly model in the background is easier. The work goes much quicker.
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Offline Setekh

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Lightspeed's Graphics and Shine Maps (image heavy)
That sounds pretty sensible to me, but being no modeler, I still must bow down in awe at the quality of that RBC, dude. Nice one.
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Ace

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Lightspeed's Graphics and Shine Maps (image heavy)
The only problem with that, is if the skinning and such looks good on the final version, people will want more high-poly ships :)
Ace
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Offline Setekh

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Lightspeed's Graphics and Shine Maps (image heavy)
That's not a problem - that's an opportunity. to exploit Mik and his l33t high-poly modeling skills

;)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Bobboau

  • Just a MODern kinda guy
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Lightspeed's Graphics and Shine Maps (image heavy)
yes that looks perfict for HT&L, right on, just with counts that high, make sure you don't use too many textures, a diferent one  on each submodel will be fine (becase they have to be rendered independently anyway), but don't use like 30 diferent textures (if posable only use one),
also a note on UV mapping, future improvements may use index buffers, to get the most out of your model for this geometry structure you should try and get as many faces to use identical UV coords on a vert as posable, so if you can try not to break the faces into too many UV groupes, this however is many months down the road if it ever arises at all, so don't break too much sweat over it
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 
Lightspeed's Graphics and Shine Maps (image heavy)
The Hecate doesn't look cel-shaded at all... cel-shading looks very different from that.

The metallic shiny look suits it perfectly (except now the the edges of the textures really stand out).

 

Offline Bobboau

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Lightspeed's Graphics and Shine Maps (image heavy)
eh, how did anyone get cell shadeing out of that, it, it isn't even... anyware nearl looking cell shaded... :wtf:

and as far as the Hecate shine maps go, look realy realy good, but I think they should have more dents and scratches in them to match the orgonal textures
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline KARMA

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Lightspeed's Graphics and Shine Maps (image heavy)
in my opinion the Hecate textures absolutely don't give the idea of a ship of that size, althought the result is surely nice looking
mik...very nice model...l

 

Offline Setekh

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Lightspeed's Graphics and Shine Maps (image heavy)
Quote
Originally posted by ChronoReverse
The Hecate doesn't look cel-shaded at all... cel-shading looks very different from that.


:blah: Why should it look cel-shaded?
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Fineus

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Lightspeed's Graphics and Shine Maps (image heavy)
Somone else said it looked cell-shaded.. I think he's saying that it doesn't look like that at all :)

And Mik, I've said it before but... nice!

 

Offline KARMA

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Lightspeed's Graphics and Shine Maps (image heavy)
there is a shot of a hecate cellshaded somewhere, or am I wrong? And it was nice and she seemed a spaceship (or what I imagine a spaceship) more than the original one:), but obviously it was anime style

 
 

Offline Fineus

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Lightspeed's Graphics and Shine Maps (image heavy)
:)

 

Offline Lightspeed

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Advanced Iceni shinemaps & Shivan Comm node shinemaps
Okay guys, back on topic:

Shinemaps for the shivan comm node, and the NTF Iceni (note that the iceni maps are not complete, they're only an update to the earlier Boadicea pack)



Download the Shivan Comm Node & Iceni shinemaps

Comments welcome, but try to keep this on-topic since the thread is - uhm - rather huge even without any off-topic content. :)
Modern man is the missing link between ape and human being.

 

Offline J3Vr6

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Lightspeed's Graphics and Shine Maps (image heavy)
Are these all going to be included in the VP eventually?
"I wanna drink til I'm drunk, and smoke til I'm senseless..."
-Tricky

"Hey barkeep, who's leg do I have to hump to get a dry martini around here?"
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Offline Lightspeed

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Lightspeed's Graphics and Shine Maps (image heavy)
lol that was bad... i hit the last post on page 7 O.o

anyway... yes i think they will be included in the mediaVP, and i'll prolly release a complete package too when finished.
Modern man is the missing link between ape and human being.

 

Offline J3Vr6

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Lightspeed's Graphics and Shine Maps (image heavy)
Sweet.  I wanna download these but don't wanna be fishing around the entire thread for each individual set.  I guess I'll wait til their done.

Keep up the good work, Lightspeed.  I think what you do is bad ass.
"I wanna drink til I'm drunk, and smoke til I'm senseless..."
-Tricky

"Hey barkeep, who's leg do I have to hump to get a dry martini around here?"
-Brian, Family Guy

 

Offline Lightspeed

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Lightspeed's Graphics and Shine Maps (image heavy)
Quote
Originally posted by J3Vr6
Sweet.  I wanna download these but don't wanna be fishing around the entire thread for each individual set.  I guess I'll wait til their done.


Thank the person who glued all my threads together
Modern man is the missing link between ape and human being.

 

Offline Lightspeed

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Moloch done.



Moloch Shinemaps

Comments :)
Modern man is the missing link between ape and human being.