Author Topic: Call of Duty.  (Read 1941 times)

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Offline Petrarch of the VBB

  • Koala-monkey
  • 211
Let it be known that this game rules all, or as my mate would say, rocks the body.

I... acquired it earlier today, and I've got reasonalby far. This doesn't bode well for the length of the game, but meh, I'm enjoying it. I don't want to reveal too much, but suffice to say that I'm holding Pegasus bridge.

In short, get this game, by means fair or foul. And yes, I do actually intend to buy it.

 

Offline 01010

  • 26
I was also going to make a post about this phenomenal game. It's jaw dropping in places despite not being the most advanced graphically and technologically. Relentless pace and brilliant scripting, it is short however, just means I want to play it through again though.
What frequency are you getting? Is it noise or sweet sweet music? - Refused - Liberation Frequency.

 

Offline Dark_4ce

  • GTVA comedy relief
  • 27
Yeah. I got through it. Man what a game. Its intense! Ans what I love is the music! Especially at the Pegasus Bridge and then and the run of Stalingrad. Such sad music! It was like "Damn, no more hope. I'll just go out in a blaze of glory then... YAAAARGH! *Thump thump thump* ...Gurgle..." I showed my friends the scene at stalingrad and they were almost cringing when people were getting shot up. ITs a good game. Rather short. And also the fact that you cant open doors, really does scream out a bit too much linearity.
I have returned... Again...

 

Offline aldo_14

  • Gunnery Control
  • 213
Crackin', innit?  Got it yesterday, played it for a bout 4/5 hours.  Spent ages finding a wee independent games shop (next to central station in Glasgow for the few people near there) which sells games the Wed before the release date, and for cheaper than RRP too.......

 I'm on the truck level (after the dam), which is hard as nails but fun with it.  Every level so far kicks arse - even the on-rails ones with the car (which I had a slight worry about).  Best game I've played on the PC all year, by a mile.

 

Offline Gloriano

  • silver dracon
  • 210
  • Oh
sounds good i must check this some time
You must have chaos within you to give birth to a dancing star.- Nietzsche

When in despair I remember that all through history the way of truth and love has always won; there have been tyrants and murderers, and for a time they can seem invincible, but in the end they always fall.- Mahatma Gandhi

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
Evans! Take out that tank to the south!

And so on.

 

Offline neo_hermes

  • MmmmmmNode!
  • 28
  • What the hell are you lookin at?
is it like medal of honor?
Hell has no fury like an0n...
killing threads is...well, what i do best.

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
I never played Medal of Honour, but I suppose it must be.

 

Offline aldo_14

  • Gunnery Control
  • 213
'cept 10 time more intense.  Apparently (not played MoH).

  

Offline 01010

  • 26
It's by basically the same team as the one that made MOH:AA, they all jumped ship from EA (sensible in my opinion).

It's medal of honour with hundreds of men on screen and such an epic feel that even the most cynical of games players can't help but be in a fair bit of awe when watching it.

Such a gloriously noisy game, it's ****ing awesome with my badass sound setup turned full.
What frequency are you getting? Is it noise or sweet sweet music? - Refused - Liberation Frequency.

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
ARGH! I can't do the airfield escape mission.
Either I get killed by a Stuka while killing the men on the roof, or I get killed by the men on the roof while killing Stukas.

 

Offline 01010

  • 26
What difficulty you playing it on? I haven't got that far in it yet, too many ****ing friends and a bastard arse g/f who's being a pain the arse combined with the exceedingly difficult (for me at least) hardened (not even the highest level) mean i'm playing this game slowly.

Good though cause I'm not burning myself out on one game like I normally do as I'm playing this and Max Payne 2 at the same time.
What frequency are you getting? Is it noise or sweet sweet music? - Refused - Liberation Frequency.

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
It's on the second difficulty level, "Regular" is it? The one that'd be called normal under normal cirsumstances.

 

Offline Flipside

  • əp!sd!l£
  • 212
I'll have to see if I can get my hands on this myself, I completed HW2 in just under a week, and I need something else to play :)

Flipside :D

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
Ohh, yes, HW2. That's something to buy once I start my new job on Saturday. :D

 

Offline Flipside

  • əp!sd!l£
  • 212
Congrats! :D And it is well worth the purchase, but I played it like the original and hoarded my RU's at first, it made the later levels quite easy until about the last 3

Flipside :D

 

Offline 01010

  • 26
Quote
Originally posted by Flipside
I'll have to see if I can get my hands on this myself, I completed HW2 in just under a week, and I need something else to play :)

Flipside :D


It's very short, but superb quality so it's a fair trade off, plus you get a fair bit of multiplayer levels. Might give that a go after the single player is over.
What frequency are you getting? Is it noise or sweet sweet music? - Refused - Liberation Frequency.

 

Offline aldo_14

  • Gunnery Control
  • 213
Quote
Originally posted by Petrarch of the VBB
ARGH! I can't do the airfield escape mission.
Either I get killed by a Stuka while killing the men on the roof, or I get killed by the men on the roof while killing Stukas.


Bit of a 'mare, innit?  Took me ages today to to do it.

When you first get on the Flak gun, turn it onto the boxes directly in front (where it initially faces) - this blows them up and takes away the cover from the enemy soldiers.  It also means you only have to angle slightly to get the Stukas taking off - and if you hit the furthest away Stuka, the nearer one often gets quickly cuaght in the line of fire.

When they actually dive bomb, (obviously) take them out ASAP.  You should have a few seconds between waves (initially), where you can quickly turn the gun on the top of the building - don't worry about hitting anyone, just force their heads down.   And bear in mind you can hold fire a wee bit longer than you might think.  Obviously, keep your arse parked on the gun - it provides decent-ish cover from the building, though you'd be hard pressed to detect it.

Basically, it is backs againt the wall nuttiness.  There's about 4 waves - the last one is about 6 c oming from the left and right.  F***ing spectacular, though.

Oh, and the game is a bit short, seeing as I'm on the last level after 2 days.  But it's quality, and soon they'll release the level editor.

 

Offline 01010

  • 26
I think I could really get into map making for this game. I used to tinker with worldcraft for half life, got reasonably decent with it (nothing releasable however) then scratched my HL disk and could never get aound to replacing it. Operation Flashpoint mission editor made for some fun multi player matches too.
What frequency are you getting? Is it noise or sweet sweet music? - Refused - Liberation Frequency.

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
I managed the Airfield one, and I'm now in Stalingrad, having jsut got through the sewers.
Christ, that first Stalingrad mission was harrowing.

For a game that's meant to be based around squad-based combat, though, there are a few too many missions where it's just you on your own against hoardes of Germans. It's a bit too RTCW at times, but a bloody great game nonetheless.