Author Topic: Star Trek ships or mod yet?  (Read 30364 times)

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Star Trek ships or mod yet?
OH MY GOD. Who ever designed Truespace should be dragged into a Middle Eastern City and BEATEN to death with a lamb's leg!
Through deductive investigation, I traced all my problems, all my bane, and all my frustration to one little bitty oversight.

I was wondering why my Sovy was crashing my game DESPITE the fact that it had LESS polygons than my Galaxy. Even the Xwing I was working on did the same thing... CRASH CRASH CRASH. After 4 hours of meticulous comparisons, I have reached my moment of ZEN.

Through out all the tutorials I've read about modeling and converting models through Truespace, I've not heard detailed mention about

THE IMPORTANCE OF GROUPING EVERY OBJECT IN THE MODEL WITH A LIGHT

Sovy works at her wonderfully Glorious 14k.
X-wing 15k
Galaxy 12k.

I tried to crash the game on purpose now, by loading her up with my new, non-retarded babys. 1 Galaxy (12k) 4 Xwing (15k) 1 Sovereign (14k)....... NO CRASH!!!   Kudos to the folks who made the lastest Build. I'll have pictures of my new babys up shortly.

I still GOTTA FIGURE OUT HOW TO POST PICS HERE!  My emails to the Admin with pictures attached have gone unanswered.
« Last Edit: December 07, 2003, 04:49:31 am by 1582 »

 

Offline karajorma

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Star Trek ships or mod yet?
IIRC that's not TS's fault but the fault of all the converters.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
Star Trek ships or mod yet?
Its just rediculous to have to use LIGHTS of all things to Group objects. The Hiarchy system is tedeious and finally the INTERFACE was meant to be used by retards, not modelers.

 
 

Offline Singh

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Star Trek ships or mod yet?
*goes from* :eek2:
*to* :eek:
*to*
;7

Lt. Commander Data: Captain, we appear to have a fighter flying around us
Captain Picard: What? Run some scans! We must show off this ship's ub3r l33tn3ss some more!
Commander Riker: But Captain...we can't improve on this ub3r l33tn3ss anymore!
Deanna troi: Well...do something flashy then Riker! They are paying too much attention to the shiny, super-cool extremely stunning Ship rather than us!
Commander Worf:(muttering).......perhaps if the modder could add beams we could do something
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline magatsu1

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Star Trek ships or mod yet?
nice textures!
Blitzerland: Knows what he's talkin' about

 

Offline KARMA

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Star Trek ships or mod yet?
well, 40 fps with 14k polys on screen doesn't sound that good to me, with a good system like yours.
Maybe it is due the performance loss of some of the recent FSO builds, or maybe it is your model that isn't very optimized for HT&L or it isn't triangulized so the true pcount is far higher.
To have the max performance gains possible with HT&L, you have to optimize the models as much as possible:
1-you have to use as less subobjects as possible. Only turretts, rotating objects, destroyable objects, "special" subobjects (like shield, lods, debris..) should be in a different layer than the main geometry
2-you have to use as less textures as possible on the same object, but of any size you want (as long as your card support em).

 

Offline TrashMan

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Star Trek ships or mod yet?
Amazing!
Cant wait to saa a Galaxy-X in action!

I suggest you devide the phaser arcs like in BC (not the original models, rather the fan-made)

For instance, the Galaxy saucer phaser arcs are devided into 4 chunks above and 4 below. Each chunk has it's own FOV so it looks rather nice (and behaves so)
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
Star Trek ships or mod yet?
For the record, all modelling and texturing credit goes to those fabulous folks over there at BCfiles.com and Bridge Commander Universe. My role is only optimiztion and conversion into Freespace's SUPERIOR space engine, despite it's lack of geomod and halo effects.

 

Offline Bobboau

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Star Trek ships or mod yet?
we're working on the halo effect
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Offline KARMA

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Star Trek ships or mod yet?
and the geomod?:rolleyes: :lol: :lol:

 

Offline Grey Wolf

Star Trek ships or mod yet?
Quote
Originally posted by Star Dragon
Greywolf, can that tabling offer extend to us as well for the mod?
Yeah, sure. When all the models are done, just send them to me, and I'll do all the tabling.
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline Setekh

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Star Trek ships or mod yet?
Omniscaper, I put all those pictures of yours on a new thread - they deserve it. However, if you'd like these threads merged, I can do that for you too. Have a look:

http://www.hard-light.net/forums/index.php/topic,19432.0.html
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 
Star Trek ships or mod yet?
Wow thank you.....


I'm afraid the cats outa the hat now. "Scotchy" the model and texture creator is gonna hate me. He just recently asked me to keep it in the down low just 2 days ago till he finishes up this beta version of his model for Star Trek Bridge Commander. I feel bad now for bruising the trust. Its all good to post the other models I've converted, like the Sovereign. ChonicalGuy made the model and textures in the BridgeCommander Modding Community at:
 
http://dynamic3.gamespy.com/~bridgecommander/phpBB/viewforum.php?f=11&sid=ff428faa5d894e7ac82fdbf8723f8f5e

 

Offline Bobboau

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Star Trek ships or mod yet?
I don't think he could be too upset, and we arn't that big of a comunity, at most fifty more people have probly seen it
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

  
Star Trek ships or mod yet?
Anyone know if there is anyway to animate textures? I'd like to get the bussard collectors on the ship's nacelles to have those red animations like the movies.

 

Offline Bobboau

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Star Trek ships or mod yet?
yeah, just make them into an ani format (and get rid of the origonal PCX, it loads PCX first if it can't find the PCX it loads the ANI) ani textures are suported for both defuse maps and glow maps
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline karajorma

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Star Trek ships or mod yet?
Pretty easy. Simply use the anibuilder tool to make an animated texture and slap it on the model.

You can find anibuilder in the downloads section off the HLP main page.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
Star Trek ships or mod yet?
Kool!!! Glowy movy bussards shall be birthed!!! Whats the progress on glowmap halo's anyways, just curious. Is Bumpmapping in the horizon?

 
Since Krackers (and maybe others I dunno) are working on turreting them is that really needed? Can't we add the TURRETS part of the table later on? I mean as ships get completed...

  Right now I can send you all the zips I made for Krackers to turret them but they are useable in game! (is that ok? Email addy in that case to send to...)

   Oh crap! I just realised I forgot to put shield meshes on them! Only a handful of the ships (mostly fed) have shields so far.. I've been too busy to notice that I forgot to add them all.. damn!

   Hey Krackers!  Do you mind shielding the ships I sent you? I basicly use the mesh shape from Greywolfs Galaxy model and just increase the parameters, fits most fed vessels good. FS2 cannon meshes don't always work for best coverage! :)


   As for Omni, I thinks he is converting a ahndful of ships that a modler is doing for BC, if this turns into a mod, AWESOME! I'd love to play it, but I seriously think we will be done much sonoer as we have half the ships needed in game and ready for turetting...

   Onmi, are you a modler or just a converter??? If so could you help us out?
Don't think of it as being outnumbered. Think of it as having a wide target selection !

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