Originally posted by IPAndrews
My current tables are weighted so that two Colonial laser torpedo hits will disintergrate a Raider. Bearing in mind that Vipers fire two torpedos a time, that means you can take out a Raider with one good shot. I feel this is perfect. It allows the player to decimate wings of Raiders in true BSG style.
Since they are flown by the heroes of the show the Vipers should be more hardy and definitely be damaged before they are destroyed. I think they should be able to take about 4 individual hits from a Cylon. Meaning a Cylon can down a Viper in 2 hits on a good day. Although the AI for the Cylons is such that they don't have good days. Also taking into account the wide weapon spacing, they're more likely to get single hits rather than double hits. So it'll take 3-4 shots to take out a Viper.
Just like in XWA then (been play that recnetly). Good twin-linked shot will kill a T/F, while the T/I needs a quad (it can take three single hits).
In contrast, the rebel craft are rock hard. only last night I was dogfighting about a dozen ties, alone, in a A-Wing with weakened shields, with a star destroyer overhead:shaking: and I got away.:thepimp:
Oh, pics no work for me, I'll try again when I get back to flat (at Uni right now)